forked from minetest/minetest_game
Chests: Check 'def' of node above chest to avoid crash
In 'chest_lid_obstructed(pos)' check for nil 'def' to avoid a crash caused by an unknown node above the chest.
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@ -1783,13 +1783,14 @@ local function get_chest_formspec(pos)
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end
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end
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local function chest_lid_obstructed(pos)
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local function chest_lid_obstructed(pos)
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local above = { x = pos.x, y = pos.y + 1, z = pos.z }
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local def = minetest.registered_nodes[minetest.get_node(above).name]
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local def = minetest.registered_nodes[minetest.get_node(above).name]
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-- allow ladders, signs, wallmounted things and torches to not obstruct
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-- allow ladders, signs, wallmounted things and torches to not obstruct
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if def.drawtype == "airlike" or
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if def and
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(def.drawtype == "airlike" or
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def.drawtype == "signlike" or
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def.drawtype == "signlike" or
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def.drawtype == "torchlike" or
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def.drawtype == "torchlike" or
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(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then
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(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
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return false
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return false
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end
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end
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return true
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return true
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