forked from luanti-org/minetest_game
		
	New wider apple tree schematic
Precisely reduce trees and logs per mapchunk division to compensate.
This commit is contained in:
		@@ -1621,8 +1621,8 @@ function default.register_decorations()
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		place_on = {"default:dirt_with_grass"},
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		sidelen = 16,
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		noise_params = {
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			offset = 0.036,
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			scale = 0.022,
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			offset = 0.024,
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			scale = 0.015,
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			spread = {x = 250, y = 250, z = 250},
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			seed = 2,
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			octaves = 3,
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@@ -1643,8 +1643,8 @@ function default.register_decorations()
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		place_offset_y = 1,
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		sidelen = 16,
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		noise_params = {
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			offset = 0.0018,
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			scale = 0.0011,
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			offset = 0.0012,
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			scale = 0.0007,
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			spread = {x = 250, y = 250, z = 250},
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			seed = 2,
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			octaves = 3,
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@@ -684,8 +684,8 @@ minetest.register_node("default:sapling", {
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			"default:sapling",
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			-- minp, maxp to be checked, relative to sapling pos
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			-- minp_relative.y = 1 because sapling pos has been checked
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			{x = -2, y = 1, z = -2},
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			{x = 2, y = 6, z = 2},
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			{x = -3, y = 1, z = -3},
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			{x = 3, y = 6, z = 3},
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			-- maximum interval of interior volume check
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			4)
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							@@ -387,7 +387,7 @@ end
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function default.grow_new_apple_tree(pos)
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	local path = minetest.get_modpath("default") ..
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		"/schematics/apple_tree_from_sapling.mts"
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	minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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	minetest.place_schematic({x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
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		path, "random", nil, false)
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end
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