forked from luanti-org/minetest_game
		
	Screwdriver: disallow rotation with on_rotate = false
				
					
				
			Other screwdriver mods, or mods that cause rotation, might operate without the screwdriver mod loaded and have `screwdriver.disallow` unavailable. This allows nodes to default to full-disallow rather than full-rotation in such a situation.
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		| @@ -348,7 +348,7 @@ To use it, add the `on_screwdriver` function to the node definition. | |||||||
|  * `new_param2` the new value of param2 that would have been set if on_rotate wasn't there |  * `new_param2` the new value of param2 that would have been set if on_rotate wasn't there | ||||||
|  * return value: false to disallow rotation, nil to keep default behaviour, true to allow |  * return value: false to disallow rotation, nil to keep default behaviour, true to allow | ||||||
|  	it but to indicate that changed have already been made (so the screwdriver will wear out) |  	it but to indicate that changed have already been made (so the screwdriver will wear out) | ||||||
|  * use `on_rotate = screwdriver.disallow` to always disallow rotation |  * use `on_rotate = false` to always disallow rotation | ||||||
|  * use `on_rotate = screwdriver.rotate_simple` to allow only face rotation |  * use `on_rotate = screwdriver.rotate_simple` to allow only face rotation | ||||||
|  |  | ||||||
|  |  | ||||||
|   | |||||||
| @@ -64,6 +64,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses) | |||||||
| 		end | 		end | ||||||
| 	else | 	else | ||||||
| 		if not ndef or not ndef.paramtype2 == "facedir" or | 		if not ndef or not ndef.paramtype2 == "facedir" or | ||||||
|  | 				ndef.on_rotate == false or | ||||||
| 				(ndef.drawtype == "nodebox" and | 				(ndef.drawtype == "nodebox" and | ||||||
| 				not ndef.node_box.type == "fixed") or | 				not ndef.node_box.type == "fixed") or | ||||||
| 				node.param2 == nil then | 				node.param2 == nil then | ||||||
|   | |||||||
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