forked from minetest/minetest_game
Dont dry out soil if unloaded blocks are nearby
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20f938e44a
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22dd46dcc6
@ -113,16 +113,20 @@ minetest.register_abm({
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minetest.set_node(pos, {name = wet})
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end
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else
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-- turn it back into base if it is already dry
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if wet_lvl == 0 then
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-- only turn it back if there is no plant/seed on top of it
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if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then
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minetest.set_node(pos, {name = base})
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end
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-- only turn back if there are no unloaded blocks (and therefore
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-- possible water sources) nearby
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if not minetest.find_node_near(pos, 3, {"ignore"}) then
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-- turn it back into base if it is already dry
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if wet_lvl == 0 then
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-- only turn it back if there is no plant/seed on top of it
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if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then
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minetest.set_node(pos, {name = base})
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end
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-- if its wet turn it back into dry soil
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elseif wet_lvl == 1 then
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minetest.set_node(pos, {name = dry})
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-- if its wet turn it back into dry soil
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elseif wet_lvl == 1 then
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minetest.set_node(pos, {name = dry})
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end
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end
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end
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end,
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