forked from minetest/minetest_game
Replace deprecated function calls
This commit is contained in:
@ -58,10 +58,10 @@ function boat.on_rightclick(self, clicker)
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clicker:set_detach()
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player_api.player_attached[name] = false
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player_api.set_animation(clicker, "stand" , 30)
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local pos = clicker:getpos()
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local pos = clicker:get_pos()
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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minetest.after(0.1, function()
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clicker:setpos(pos)
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clicker:set_pos(pos)
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end)
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elseif not self.driver then
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local attach = clicker:get_attach()
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@ -79,7 +79,7 @@ function boat.on_rightclick(self, clicker)
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minetest.after(0.2, function()
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player_api.set_animation(clicker, "sit" , 30)
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end)
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clicker:set_look_horizontal(self.object:getyaw())
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clicker:set_look_horizontal(self.object:get_yaw())
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end
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end
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@ -116,7 +116,7 @@ function boat.on_punch(self, puncher)
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local leftover = inv:add_item("main", "boats:boat")
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-- if no room in inventory add a replacement boat to the world
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if not leftover:is_empty() then
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minetest.add_item(self.object:getpos(), leftover)
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minetest.add_item(self.object:get_pos(), leftover)
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end
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end
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-- delay remove to ensure player is detached
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@ -128,10 +128,10 @@ end
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function boat.on_step(self, dtime)
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self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
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self.v = get_v(self.object:get_velocity()) * get_sign(self.v)
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if self.driver then
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local ctrl = self.driver:get_player_control()
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local yaw = self.object:getyaw()
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local yaw = self.object:get_yaw()
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if ctrl.up then
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self.v = self.v + 0.1
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elseif ctrl.down then
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@ -139,27 +139,27 @@ function boat.on_step(self, dtime)
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end
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if ctrl.left then
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if self.v < 0 then
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self.object:setyaw(yaw - (1 + dtime) * 0.03)
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self.object:set_yaw(yaw - (1 + dtime) * 0.03)
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else
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self.object:setyaw(yaw + (1 + dtime) * 0.03)
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self.object:set_yaw(yaw + (1 + dtime) * 0.03)
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end
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elseif ctrl.right then
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if self.v < 0 then
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self.object:setyaw(yaw + (1 + dtime) * 0.03)
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self.object:set_yaw(yaw + (1 + dtime) * 0.03)
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else
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self.object:setyaw(yaw - (1 + dtime) * 0.03)
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self.object:set_yaw(yaw - (1 + dtime) * 0.03)
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end
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end
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end
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local velo = self.object:getvelocity()
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local velo = self.object:get_velocity()
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if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
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self.object:setpos(self.object:getpos())
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self.object:set_pos(self.object:get_pos())
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return
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end
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local s = get_sign(self.v)
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self.v = self.v - 0.02 * s
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if s ~= get_sign(self.v) then
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.object:set_velocity({x = 0, y = 0, z = 0})
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self.v = 0
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return
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end
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@ -167,7 +167,7 @@ function boat.on_step(self, dtime)
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self.v = 5 * get_sign(self.v)
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end
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local p = self.object:getpos()
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local p = self.object:get_pos()
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p.y = p.y - 0.5
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local new_velo
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local new_acce = {x = 0, y = 0, z = 0}
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@ -179,13 +179,13 @@ function boat.on_step(self, dtime)
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else
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new_acce = {x = 0, y = -9.8, z = 0}
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end
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new_velo = get_velocity(self.v, self.object:getyaw(),
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self.object:getvelocity().y)
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self.object:setpos(self.object:getpos())
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new_velo = get_velocity(self.v, self.object:get_yaw(),
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self.object:get_velocity().y)
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self.object:set_pos(self.object:get_pos())
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else
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p.y = p.y + 1
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if is_water(p) then
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local y = self.object:getvelocity().y
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local y = self.object:get_velocity().y
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if y >= 5 then
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y = 5
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elseif y < 0 then
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@ -193,24 +193,24 @@ function boat.on_step(self, dtime)
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else
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new_acce = {x = 0, y = 5, z = 0}
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end
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new_velo = get_velocity(self.v, self.object:getyaw(), y)
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self.object:setpos(self.object:getpos())
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new_velo = get_velocity(self.v, self.object:get_yaw(), y)
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self.object:set_pos(self.object:get_pos())
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else
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new_acce = {x = 0, y = 0, z = 0}
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if math.abs(self.object:getvelocity().y) < 1 then
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local pos = self.object:getpos()
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if math.abs(self.object:get_velocity().y) < 1 then
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local pos = self.object:get_pos()
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pos.y = math.floor(pos.y) + 0.5
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self.object:setpos(pos)
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new_velo = get_velocity(self.v, self.object:getyaw(), 0)
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self.object:set_pos(pos)
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new_velo = get_velocity(self.v, self.object:get_yaw(), 0)
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else
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new_velo = get_velocity(self.v, self.object:getyaw(),
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self.object:getvelocity().y)
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self.object:setpos(self.object:getpos())
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new_velo = get_velocity(self.v, self.object:get_yaw(),
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self.object:get_velocity().y)
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self.object:set_pos(self.object:get_pos())
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end
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end
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end
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self.object:setvelocity(new_velo)
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self.object:setacceleration(new_acce)
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self.object:set_velocity(new_velo)
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self.object:set_acceleration(new_acce)
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end
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@ -246,7 +246,7 @@ minetest.register_craftitem("boats:boat", {
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boat = minetest.add_entity(pointed_thing.under, "boats:boat")
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if boat then
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if placer then
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boat:setyaw(placer:get_look_horizontal())
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boat:set_yaw(placer:get_look_horizontal())
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end
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local player_name = placer and placer:get_player_name() or ""
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if not (creative and creative.is_enabled_for and
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