forked from minetest/minetest_game
Doors: Trim open fence gate collision box
Previously, the collision box extended into an empty node, causing falling node objects to land on the open gate but not transform back into normal nodes. Now fallng node objects will fall through and either side of the end of the open gate and transform back.
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@ -706,7 +706,7 @@ function doors.register_fencegate(name, def)
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fence_open.collision_box = {
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type = "fixed",
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fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
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{-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
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{-5/8, -3/8, -1/2, -3/8, 3/8, 0}},
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}
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minetest.register_node(":" .. name .. "_closed", fence_closed)
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