forked from luanti-org/minetest_game
		
	Stairs: Add glass and obsidian glass. Fix slab combine bug
Fix slabs combining into a cube: Facedir is only set for the cube if it has paramtype2 = "facedir". This avoids liquid appearing in connected framed glasslike.
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		| @@ -211,6 +211,12 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, | ||||
| 							player_name) | ||||
| 						return | ||||
| 					end | ||||
| 					-- If paramtype2 of cubic version is not 'facedir' set its | ||||
| 					-- param2 to 0 to avoid bugs such as liquid in connected | ||||
| 					-- framed glass. | ||||
| 					if minetest.registered_nodes[recipeitem].paramtype2 ~= "facedir" then | ||||
| 						p2 = 0 | ||||
| 					end | ||||
| 					minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2}) | ||||
| 					if not creative_enabled then | ||||
| 						itemstack:take_item() | ||||
| @@ -855,3 +861,97 @@ stairs.register_stair_and_slab( | ||||
| 	default.node_sound_snow_defaults(), | ||||
| 	true | ||||
| ) | ||||
|  | ||||
| -- Glass stair nodes need to be registered individually to utilize specialized textures. | ||||
|  | ||||
| stairs.register_stair( | ||||
| 	"glass", | ||||
| 	"default:glass", | ||||
| 	{cracky = 3}, | ||||
| 	{"stairs_glass_split.png", "default_glass.png", | ||||
| 	"stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png", | ||||
| 	"default_glass.png", "stairs_glass_split.png"}, | ||||
| 	"Glass Stair", | ||||
| 	default.node_sound_glass_defaults(), | ||||
| 	false | ||||
| ) | ||||
|  | ||||
| stairs.register_slab( | ||||
| 	"glass", | ||||
| 	"default:glass", | ||||
| 	{cracky = 3}, | ||||
| 	{"default_glass.png", "default_glass.png", "stairs_glass_split.png"}, | ||||
| 	"Glass Slab", | ||||
| 	default.node_sound_glass_defaults(), | ||||
| 	false | ||||
| ) | ||||
|  | ||||
| stairs.register_stair_inner( | ||||
| 	"glass", | ||||
| 	"default:glass", | ||||
| 	{cracky = 3}, | ||||
| 	{"stairs_glass_stairside.png^[transformR270", "default_glass.png", | ||||
| 	"stairs_glass_stairside.png^[transformFX", "default_glass.png", | ||||
| 	"default_glass.png", "stairs_glass_stairside.png"}, | ||||
| 	"Glass Inner Stair", | ||||
| 	default.node_sound_glass_defaults(), | ||||
| 	false | ||||
| ) | ||||
|  | ||||
| stairs.register_stair_outer( | ||||
| 	"glass", | ||||
| 	"default:glass", | ||||
| 	{cracky = 3}, | ||||
| 	{"stairs_glass_stairside.png^[transformR90", "default_glass.png", | ||||
| 	"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png", | ||||
| 	"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"}, | ||||
| 	"Glass Outer Stair", | ||||
| 	default.node_sound_glass_defaults(), | ||||
| 	false | ||||
| ) | ||||
|  | ||||
| stairs.register_stair( | ||||
| 	"obsidian_glass", | ||||
| 	"default:obsidian_glass", | ||||
| 	{cracky = 3}, | ||||
| 	{"stairs_obsidian_glass_split.png", "default_obsidian_glass.png", | ||||
| 	"stairs_obsidian_glass_stairside.png^[transformFX", "stairs_obsidian_glass_stairside.png", | ||||
| 	"default_obsidian_glass.png", "stairs_obsidian_glass_split.png"}, | ||||
| 	"Obsidian Glass Stair", | ||||
| 	default.node_sound_glass_defaults(), | ||||
| 	false | ||||
| ) | ||||
|  | ||||
| stairs.register_slab( | ||||
| 	"obsidian_glass", | ||||
| 	"default:obsidian_glass", | ||||
| 	{cracky = 3}, | ||||
| 	{"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"}, | ||||
| 	"Obsidian Glass Slab", | ||||
| 	default.node_sound_glass_defaults(), | ||||
| 	false | ||||
| ) | ||||
|  | ||||
| stairs.register_stair_inner( | ||||
| 	"obsidian_glass", | ||||
| 	"default:obsidian_glass", | ||||
| 	{cracky = 3}, | ||||
| 	{"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png", | ||||
| 	"stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png", | ||||
| 	"default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"}, | ||||
| 	"Obsidian Glass Inner Stair", | ||||
| 	default.node_sound_glass_defaults(), | ||||
| 	false | ||||
| ) | ||||
|  | ||||
| stairs.register_stair_outer( | ||||
| 	"obsidian_glass", | ||||
| 	"default:obsidian_glass", | ||||
| 	{cracky = 3}, | ||||
| 	{"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png", | ||||
| 	"stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png", | ||||
| 	"stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"}, | ||||
| 	"Obsidian Glass Outer Stair", | ||||
| 	default.node_sound_glass_defaults(), | ||||
| 	false | ||||
| ) | ||||
|   | ||||
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