forked from luanti-org/minetest_game
		
	Add screwdriver callbacks, and code them for doors and beds
This commit is contained in:
		@@ -1,3 +1,5 @@
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screwdriver = {}
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local function nextrange(x, max)
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	x = x + 1
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	if x > max then
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@@ -6,8 +8,16 @@ local function nextrange(x, max)
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	return x
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end
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local ROTATE_FACE = 1
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local ROTATE_AXIS = 2
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screwdriver.ROTATE_FACE = 1
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screwdriver.ROTATE_AXIS = 2
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screwdriver.disallow = function(pos, node, user, mode, new_param2)
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	return false
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end
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screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
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	if mode ~= screwdriver.ROTATE_FACE then
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		return false
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	end
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end
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local USES = 200
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-- Handles rotation
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@@ -25,31 +35,47 @@ local function screwdriver_handler(itemstack, user, pointed_thing, mode)
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	local node = minetest.get_node(pos)
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	local ndef = minetest.registered_nodes[node.name]
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	if not ndef or not ndef.paramtype2 == "facedir" or
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			(ndef.drawtype == "nodebox" and
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			not ndef.node_box.type == "fixed") or
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			node.param2 == nil then
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		return
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	end
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	if ndef.can_dig and not ndef.can_dig(pos, user) then
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		return
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	end
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	-- Set param2
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	-- Compute param2
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	local rotationPart = node.param2 % 32 -- get first 4 bits
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	local preservePart = node.param2 - rotationPart
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	local axisdir = math.floor(rotationPart / 4)
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	local rotation = rotationPart - axisdir * 4
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	if mode == ROTATE_FACE then
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	if mode == screwdriver.ROTATE_FACE then
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		rotationPart = axisdir * 4 + nextrange(rotation, 3)
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	elseif mode == ROTATE_AXIS then
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	elseif mode == screwdriver.ROTATE_AXIS then
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		rotationPart = nextrange(axisdir, 5) * 4
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	end
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	node.param2 = preservePart + rotationPart
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	minetest.swap_node(pos, node)
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	local new_param2 = preservePart + rotationPart
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	local should_rotate = true
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	if ndef and ndef.on_rotate then -- Node provides a handler, so let the handler decide instead if the node can be rotated
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		-- Copy pos and node because callback can modify it
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		local result = ndef.on_rotate(vector.new(pos),
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				{name = node.name, param1 = node.param1, param2 = node.param2},
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				user, mode)
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		if result == false then -- Disallow rotation
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			return
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		elseif result == true then
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			should_rotate = false
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		end
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	else
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		if not ndef or not ndef.paramtype2 == "facedir" or
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				(ndef.drawtype == "nodebox" and
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				not ndef.node_box.type == "fixed") or
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				node.param2 == nil then
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			return
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		end
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		if ndef.can_dig and not ndef.can_dig(pos, user) then
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			return
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		end
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	end
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	if should_rotate then
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		node.param2 = new_param2
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		minetest.swap_node(pos, node)
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	end
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	if not minetest.setting_getbool("creative_mode") then
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		itemstack:add_wear(65535 / (USES - 1))
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@@ -63,11 +89,11 @@ minetest.register_tool("screwdriver:screwdriver", {
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	description = "Screwdriver (left-click rotates face, right-click rotates axis)",
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	inventory_image = "screwdriver.png",
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	on_use = function(itemstack, user, pointed_thing)
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		screwdriver_handler(itemstack, user, pointed_thing, ROTATE_FACE)
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		screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE)
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		return itemstack
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	end,
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	on_place = function(itemstack, user, pointed_thing)
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		screwdriver_handler(itemstack, user, pointed_thing, ROTATE_AXIS)
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		screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS)
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		return itemstack
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	end,
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})
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