forked from minetest/minetest_game
Increase chance for getting seeds
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a654c0dbbd
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@ -58,7 +58,7 @@ minetest.register_abm({
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--
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-- Hoes
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--
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-- turns nodes with group soil=1 into soil; drop seeds if plowing grass
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-- turns nodes with group soil=1 into soil
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local function hoe_on_use(itemstack, user, pointed_thing, uses)
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local pt = pointed_thing
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-- check if pointing at a node
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@ -189,7 +189,7 @@ minetest.register_node(":default:grass_1", {
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drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_wheat'},rarity = 20},
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{items = {'farming:seed_wheat'},rarity = 5},
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{items = {'default:grass_1'}},
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}
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},
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@ -221,7 +221,7 @@ for i=2,5 do
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drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_wheat'},rarity = 20},
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{items = {'farming:seed_wheat'},rarity = 5},
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{items = {'default:grass_1'}},
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}
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},
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@ -248,7 +248,7 @@ minetest.register_node(":default:junglegrass", {
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drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_cotton'},rarity = 20},
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{items = {'farming:seed_cotton'},rarity = 8},
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{items = {'default:junglegrass'}},
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}
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},
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