forked from luanti-org/minetest_game
		
	Open doors when right-clicking a door with a door.
And similarly, if we wield a door and right click any node that has an on_rightclick() handler, call the handler instead. Just to be on the safe side, assure that none of this code runs when right-clicking an entity or player, which would likely crash the server. Fold in PR #831 as well - prevent server crash on door place on unknown blocks, by @tenplus1.
This commit is contained in:
		| @@ -185,16 +185,26 @@ function doors.register(name, def) | ||||
| 		on_place = function(itemstack, placer, pointed_thing) | ||||
| 			local pos = nil | ||||
|  | ||||
| 			if not pointed_thing.type == "node" then | ||||
| 				return itemstack | ||||
| 			end | ||||
|  | ||||
| 			local node = minetest.get_node(pointed_thing.under) | ||||
| 			if minetest.registered_nodes[node.name].buildable_to then | ||||
| 			local def = minetest.registered_nodes[node.name] | ||||
| 			if def and def.on_rightclick then | ||||
| 				return def.on_rightclick(pointed_thing.under, | ||||
| 						node, placer, itemstack) | ||||
| 			end | ||||
|  | ||||
| 			if def and def.buildable_to then | ||||
| 				pos = pointed_thing.under | ||||
| 			else | ||||
| 				pos = pointed_thing.above | ||||
| 				node = minetest.get_node(pos) | ||||
| 			end | ||||
|  | ||||
| 			if not minetest.registered_nodes[node.name].buildable_to then | ||||
| 				return itemstack | ||||
| 				def = minetest.registered_nodes[node.name] | ||||
| 				if not def or not def.buildable_to then | ||||
| 					return itemstack | ||||
| 				end | ||||
| 			end | ||||
|  | ||||
| 			local above = { x = pos.x, y = pos.y + 1, z = pos.z } | ||||
|   | ||||
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