forked from luanti-org/minetest_game
		
	Bones: Ability to change bones mode. Tidy up code
Add 'bones_mode' setting to minetest.conf -> Modes: bones, drop, keep Remove table 'bones' Add minetest.conf.example description Remove protection check from may_replace
This commit is contained in:
		| @@ -1,7 +1,5 @@ | ||||
| -- Minetest 0.4 mod: bones | ||||
| -- See README.txt for licensing and other information.  | ||||
|  | ||||
| bones = {} | ||||
| -- See README.txt for licensing and other information. | ||||
|  | ||||
| local function is_owner(pos, name) | ||||
| 	local owner = minetest.get_meta(pos):get_string("owner") | ||||
| @@ -11,7 +9,7 @@ local function is_owner(pos, name) | ||||
| 	return false | ||||
| end | ||||
|  | ||||
| bones.bones_formspec = | ||||
| local bones_formspec = | ||||
| 	"size[8,9]" .. | ||||
| 	default.gui_bg .. | ||||
| 	default.gui_bg_img .. | ||||
| @@ -37,12 +35,12 @@ minetest.register_node("bones:bones", { | ||||
| 		"bones_front.png" | ||||
| 	}, | ||||
| 	paramtype2 = "facedir", | ||||
| 	groups = {dig_immediate=2}, | ||||
| 	groups = {dig_immediate = 2}, | ||||
| 	sounds = default.node_sound_dirt_defaults({ | ||||
| 		footstep = {name="default_gravel_footstep", gain=0.5}, | ||||
| 		dug = {name="default_gravel_footstep", gain=1.0}, | ||||
| 		footstep = {name = "default_gravel_footstep", gain = 0.5}, | ||||
| 		dug = {name = "default_gravel_footstep", gain = 1.0}, | ||||
| 	}), | ||||
| 	 | ||||
|  | ||||
| 	can_dig = function(pos, player) | ||||
| 		local inv = minetest.get_meta(pos):get_inventory() | ||||
| 		local name = "" | ||||
| @@ -51,46 +49,46 @@ minetest.register_node("bones:bones", { | ||||
| 		end | ||||
| 		return is_owner(pos, name) and inv:is_empty("main") | ||||
| 	end, | ||||
| 	 | ||||
|  | ||||
| 	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) | ||||
| 		if is_owner(pos, player:get_player_name()) then | ||||
| 			return count | ||||
| 		end | ||||
| 		return 0 | ||||
| 	end, | ||||
| 	 | ||||
|  | ||||
| 	allow_metadata_inventory_put = function(pos, listname, index, stack, player) | ||||
| 		return 0 | ||||
| 	end, | ||||
| 	 | ||||
|  | ||||
| 	allow_metadata_inventory_take = function(pos, listname, index, stack, player) | ||||
| 		if is_owner(pos, player:get_player_name()) then | ||||
| 			return stack:get_count() | ||||
| 		end | ||||
| 		return 0 | ||||
| 	end, | ||||
| 	 | ||||
|  | ||||
| 	on_metadata_inventory_take = function(pos, listname, index, stack, player) | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		if meta:get_inventory():is_empty("main") then | ||||
| 			minetest.remove_node(pos) | ||||
| 		end | ||||
| 	end, | ||||
| 	 | ||||
|  | ||||
| 	on_punch = function(pos, node, player) | ||||
| 		if(not is_owner(pos, player:get_player_name())) then | ||||
| 		if not is_owner(pos, player:get_player_name()) then | ||||
| 			return | ||||
| 		end | ||||
| 		 | ||||
| 		if(minetest.get_meta(pos):get_string("infotext") == "") then | ||||
|  | ||||
| 		if minetest.get_meta(pos):get_string("infotext") == "" then | ||||
| 			return | ||||
| 		end | ||||
| 		 | ||||
|  | ||||
| 		local inv = minetest.get_meta(pos):get_inventory() | ||||
| 		local player_inv = player:get_inventory() | ||||
| 		local has_space = true | ||||
| 		 | ||||
| 		for i=1,inv:get_size("main") do | ||||
|  | ||||
| 		for i = 1, inv:get_size("main") do | ||||
| 			local stk = inv:get_stack("main", i) | ||||
| 			if player_inv:room_for_item("main", stk) then | ||||
| 				inv:set_stack("main", i, nil) | ||||
| @@ -100,7 +98,7 @@ minetest.register_node("bones:bones", { | ||||
| 				break | ||||
| 			end | ||||
| 		end | ||||
| 		 | ||||
|  | ||||
| 		-- remove bones if player emptied them | ||||
| 		if has_space then | ||||
| 			if player_inv:room_for_item("main", {name = "bones:bones"}) then | ||||
| @@ -111,12 +109,12 @@ minetest.register_node("bones:bones", { | ||||
| 			minetest.remove_node(pos) | ||||
| 		end | ||||
| 	end, | ||||
| 	 | ||||
|  | ||||
| 	on_timer = function(pos, elapsed) | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		local time = meta:get_int("time") + elapsed | ||||
| 		if time >= share_bones_time then | ||||
| 			meta:set_string("infotext", meta:get_string("owner").."'s old bones") | ||||
| 			meta:set_string("infotext", meta:get_string("owner") .. "'s old bones") | ||||
| 			meta:set_string("owner", "") | ||||
| 		else | ||||
| 			meta:set_int("time", time) | ||||
| @@ -131,13 +129,9 @@ local function may_replace(pos, player) | ||||
| 	local node_name = minetest.get_node(pos).name | ||||
| 	local node_definition = minetest.registered_nodes[node_name] | ||||
|  | ||||
| 	-- if the node is unknown, we let the protection mod decide | ||||
| 	-- this is consistent with when a player could dig or not dig it | ||||
| 	-- unknown decoration would often be removed | ||||
| 	-- while unknown building materials in use would usually be left | ||||
| 	-- if the node is unknown, we return false | ||||
| 	if not node_definition then | ||||
| 		-- only replace nodes that are not protected | ||||
| 		return not minetest.is_protected(pos, player:get_player_name()) | ||||
| 		return false | ||||
| 	end | ||||
|  | ||||
| 	-- allow replacing air and liquids | ||||
| @@ -157,70 +151,92 @@ local function may_replace(pos, player) | ||||
| 	return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name()) | ||||
| end | ||||
|  | ||||
| local drop = function(pos, itemstack) | ||||
| 	local obj = core.add_item(pos, itemstack:take_item(itemstack:get_count())) | ||||
| 	if obj then | ||||
| 		obj:setvelocity({ | ||||
| 			x = math.random(-10, 10) / 9, | ||||
| 			y = 5, | ||||
| 			z = math.random(-10, 10) / 9, | ||||
| 		}) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| minetest.register_on_dieplayer(function(player) | ||||
| 	if minetest.setting_getbool("creative_mode") then | ||||
|  | ||||
| 	local bones_mode = minetest.setting_get("bones_mode") or "bones" | ||||
| 	if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then | ||||
| 		bones_mode = "bones" | ||||
| 	end | ||||
|  | ||||
| 	-- return if keep inventory set or in creative mode | ||||
| 	if bones_mode == "keep" or minetest.setting_getbool("creative_mode") then | ||||
| 		return | ||||
| 	end | ||||
| 	 | ||||
|  | ||||
| 	local player_inv = player:get_inventory() | ||||
| 	if player_inv:is_empty("main") and | ||||
| 		player_inv:is_empty("craft") then | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	local pos = player:getpos() | ||||
| 	pos.x = math.floor(pos.x+0.5) | ||||
| 	pos.y = math.floor(pos.y+0.5) | ||||
| 	pos.z = math.floor(pos.z+0.5) | ||||
| 	local param2 = minetest.dir_to_facedir(player:get_look_dir()) | ||||
| 	local pos = vector.round(player:getpos()) | ||||
| 	local player_name = player:get_player_name() | ||||
|  | ||||
| 	if (not may_replace(pos, player)) then | ||||
| 		if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then | ||||
| 			-- drop one node above if there's space | ||||
| 			-- this should solve most cases of protection related deaths in which players dig straight down | ||||
| 			-- yet keeps the bones reachable | ||||
| 			pos.y = pos.y+1 | ||||
| 		else | ||||
| 			-- drop items instead of delete | ||||
| 			for i=1,player_inv:get_size("main") do | ||||
| 				minetest.add_item(pos, player_inv:get_stack("main", i)) | ||||
| 			end | ||||
| 			for i=1,player_inv:get_size("craft") do | ||||
| 				minetest.add_item(pos, player_inv:get_stack("craft", i)) | ||||
| 			end | ||||
| 			-- empty lists main and craft | ||||
| 			player_inv:set_list("main", {}) | ||||
| 			player_inv:set_list("craft", {}) | ||||
| 			return | ||||
| 		end | ||||
| 	-- check if it's possible to place bones, if not go 1 higher | ||||
| 	if bones_mode == "bones" and not may_replace(pos, player) then | ||||
| 		pos.y = pos.y + 1 | ||||
| 	end | ||||
| 	 | ||||
| 	minetest.set_node(pos, {name="bones:bones", param2=param2}) | ||||
| 	 | ||||
|  | ||||
| 	-- still cannot place bones? change mode to 'drop' | ||||
| 	if bones_mode == "bones" and not may_replace(pos, player) then | ||||
| 		bones_mode = "drop" | ||||
| 	end | ||||
|  | ||||
| 	if bones_mode == "drop" then | ||||
|  | ||||
| 		-- drop inventory items | ||||
| 		for i = 1, player_inv:get_size("main") do | ||||
| 			drop(pos, player_inv:get_stack("main", i)) | ||||
| 		end | ||||
| 		player_inv:set_list("main", {}) | ||||
|  | ||||
| 		-- drop crafting grid items | ||||
| 		for i = 1, player_inv:get_size("craft") do | ||||
| 			drop(pos, player_inv:get_stack("craft", i)) | ||||
| 		end | ||||
| 		player_inv:set_list("craft", {}) | ||||
|  | ||||
| 		drop(pos, ItemStack("bones:bones")) | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	local param2 = minetest.dir_to_facedir(player:get_look_dir()) | ||||
| 	minetest.set_node(pos, {name = "bones:bones", param2 = param2}) | ||||
|  | ||||
| 	local meta = minetest.get_meta(pos) | ||||
| 	local inv = meta:get_inventory() | ||||
| 	inv:set_size("main", 8*4) | ||||
| 	inv:set_size("main", 8 * 4) | ||||
| 	inv:set_list("main", player_inv:get_list("main")) | ||||
| 	 | ||||
| 	for i=1,player_inv:get_size("craft") do | ||||
|  | ||||
| 	for i = 1, player_inv:get_size("craft") do | ||||
| 		local stack = player_inv:get_stack("craft", i) | ||||
| 		if inv:room_for_item("main", stack) then | ||||
| 			inv:add_item("main", stack) | ||||
| 		else | ||||
| 			--drop if no space left | ||||
| 			minetest.add_item(pos, stack) | ||||
| 			drop(pos, stack) | ||||
| 		end | ||||
| 	end | ||||
| 	 | ||||
|  | ||||
| 	player_inv:set_list("main", {}) | ||||
| 	player_inv:set_list("craft", {}) | ||||
| 	 | ||||
| 	meta:set_string("formspec", bones.bones_formspec) | ||||
|  | ||||
| 	meta:set_string("formspec", bones_formspec) | ||||
| 	meta:set_string("owner", player_name) | ||||
| 	 | ||||
|  | ||||
| 	if share_bones_time ~= 0 then | ||||
| 		meta:set_string("infotext", player_name.."'s fresh bones") | ||||
| 		meta:set_string("infotext", player_name .. "'s fresh bones") | ||||
|  | ||||
| 		if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then | ||||
| 			meta:set_int("time", 0) | ||||
|   | ||||
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