forked from minetest/minetest_game
added timer to tnt:tnt_burning for explosions
By adding the timer to the tnt:tnt_burning node it will help mods add the block and cause an explosion after 4 seconds instead of doing nothing like in it's current state.
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b47a556472
commit
36d18cb161
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@ -234,7 +234,6 @@ minetest.register_node("tnt:tnt", {
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if puncher:get_wielded_item():get_name() == "default:torch" then
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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minetest.get_node_timer(pos):start(4)
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end
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end
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end,
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end,
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on_blast = function(pos, intensity)
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on_blast = function(pos, intensity)
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@ -258,6 +257,9 @@ minetest.register_node("tnt:tnt_burning", {
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light_source = 5,
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light_source = 5,
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drop = "",
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drop = "",
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(4)
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end,
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on_timer = boom,
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on_timer = boom,
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-- unaffected by explosions
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-- unaffected by explosions
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on_blast = function() end,
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on_blast = function() end,
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