forkattu lähteestä luanti-org/minetest_game
		
	Carts: Improve movement behaviour (#2951)
Backported various changes from boost_cart Improved direction handling and code cleanup Smoothed-out 'end of rail' animation
This commit is contained in:
		| @@ -46,9 +46,7 @@ function cart_entity:on_activate(staticdata, dtime_s) | ||||
| 		return | ||||
| 	end | ||||
| 	self.railtype = data.railtype | ||||
| 	if data.old_dir then | ||||
| 		self.old_dir = data.old_dir | ||||
| 	end | ||||
| 	self.old_dir = data.old_dir or self.old_dir | ||||
| end | ||||
|  | ||||
| function cart_entity:get_staticdata() | ||||
| @@ -192,11 +190,11 @@ local function rail_on_step(self, dtime) | ||||
| 	end | ||||
|  | ||||
| 	local pos = self.object:get_pos() | ||||
| 	local cart_dir = carts:velocity_to_dir(vel) | ||||
| 	local same_dir = vector.equals(cart_dir, self.old_dir) | ||||
| 	local dir = carts:velocity_to_dir(vel) | ||||
| 	local dir_changed = not vector.equals(dir, self.old_dir) | ||||
| 	local update = {} | ||||
|  | ||||
| 	if self.old_pos and not self.punched and same_dir then | ||||
| 	if self.old_pos and not self.punched and not dir_changed then | ||||
| 		local flo_pos = vector.round(pos) | ||||
| 		local flo_old = vector.round(self.old_pos) | ||||
| 		if vector.equals(flo_pos, flo_old) then | ||||
| @@ -216,7 +214,7 @@ local function rail_on_step(self, dtime) | ||||
| 	end | ||||
|  | ||||
| 	local stop_wiggle = false | ||||
| 	if self.old_pos and same_dir then | ||||
| 	if self.old_pos and not dir_changed then | ||||
| 		-- Detection for "skipping" nodes (perhaps use average dtime?) | ||||
| 		-- It's sophisticated enough to take the acceleration in account | ||||
| 		local acc = self.object:get_acceleration() | ||||
| @@ -231,7 +229,7 @@ local function rail_on_step(self, dtime) | ||||
| 			-- No rail found: set to the expected position | ||||
| 			pos = new_pos | ||||
| 			update.pos = true | ||||
| 			cart_dir = new_dir | ||||
| 			dir = new_dir | ||||
| 		end | ||||
| 	elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then | ||||
| 		-- Stop wiggle | ||||
| @@ -241,21 +239,27 @@ local function rail_on_step(self, dtime) | ||||
| 	local railparams | ||||
|  | ||||
| 	-- dir:         New moving direction of the cart | ||||
| 	-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node | ||||
| 	local dir, switch_keys = carts:get_rail_direction( | ||||
| 		pos, cart_dir, ctrl, self.old_switch, self.railtype | ||||
| 	-- switch_keys: Currently pressed L(1) or R(2) key, | ||||
| 	--              used to ignore the key on the next rail node | ||||
| 	local switch_keys | ||||
| 	dir, switch_keys = carts:get_rail_direction( | ||||
| 		pos, dir, ctrl, self.old_switch, self.railtype | ||||
| 	) | ||||
| 	local dir_changed = not vector.equals(dir, self.old_dir) | ||||
| 	dir_changed = not vector.equals(dir, self.old_dir) | ||||
|  | ||||
| 	local new_acc = {x=0, y=0, z=0} | ||||
| 	local acc = 0 | ||||
| 	if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then | ||||
| 		dir = vector.new(self.old_dir) | ||||
| 		vel = {x = 0, y = 0, z = 0} | ||||
| 		local pos_r = vector.round(pos) | ||||
| 		if not carts:is_rail(pos_r, self.railtype) | ||||
| 				and self.old_pos then | ||||
| 			pos = self.old_pos | ||||
| 		elseif not stop_wiggle then | ||||
| 			-- End of rail: Smooth out. | ||||
| 			pos = pos_r | ||||
| 			dir_changed = false | ||||
| 			dir.y = 0 | ||||
| 		else | ||||
| 			pos.y = math.floor(pos.y + 0.5) | ||||
| 		end | ||||
| @@ -282,7 +286,7 @@ local function rail_on_step(self, dtime) | ||||
| 		end | ||||
|  | ||||
| 		-- Slow down or speed up.. | ||||
| 		local acc = dir.y * -4.0 | ||||
| 		acc = dir.y * -4.0 | ||||
|  | ||||
| 		-- Get rail for corrected position | ||||
| 		railparams = get_railparams(pos) | ||||
| @@ -300,25 +304,22 @@ local function rail_on_step(self, dtime) | ||||
| 				acc = acc - 0.4 | ||||
| 			end | ||||
| 		end | ||||
|  | ||||
| 		new_acc = vector.multiply(dir, acc) | ||||
| 	end | ||||
|  | ||||
| 	-- Limits | ||||
| 	local max_vel = carts.speed_max | ||||
| 	for _, v in pairs({"x","y","z"}) do | ||||
| 		if math.abs(vel[v]) > max_vel then | ||||
| 			vel[v] = carts:get_sign(vel[v]) * max_vel | ||||
| 			new_acc[v] = 0 | ||||
| 			update.vel = true | ||||
| 		end | ||||
| 	-- Limit cart speed | ||||
| 	local vel_len = vector.length(vel) | ||||
| 	if vel_len > carts.speed_max then | ||||
| 		vel = vector.multiply(vel, carts.speed_max / vel_len) | ||||
| 		update.vel = true | ||||
| 	end | ||||
| 	if vel_len >= carts.speed_max and acc > 0 then | ||||
| 		acc = 0 | ||||
| 	end | ||||
|  | ||||
| 	self.object:set_acceleration(new_acc) | ||||
| 	self.object:set_acceleration(vector.multiply(dir, acc)) | ||||
|  | ||||
| 	self.old_pos = vector.round(pos) | ||||
| 	if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then | ||||
| 		self.old_dir = vector.new(dir) | ||||
| 	end | ||||
| 	self.old_dir = vector.new(dir) | ||||
| 	self.old_switch = switch_keys | ||||
|  | ||||
| 	if self.punched then | ||||
| @@ -344,11 +345,11 @@ local function rail_on_step(self, dtime) | ||||
| 	end | ||||
|  | ||||
| 	local yaw = 0 | ||||
| 	if self.old_dir.x < 0 then | ||||
| 	if dir.x < 0 then | ||||
| 		yaw = 0.5 | ||||
| 	elseif self.old_dir.x > 0 then | ||||
| 	elseif dir.x > 0 then | ||||
| 		yaw = 1.5 | ||||
| 	elseif self.old_dir.z < 0 then | ||||
| 	elseif dir.z < 0 then | ||||
| 		yaw = 1 | ||||
| 	end | ||||
| 	self.object:set_yaw(yaw * math.pi) | ||||
|   | ||||
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