forked from minetest/minetest_game
TNT: Whitespace cleanup
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54b87e955d
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386dcdef06
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@ -90,7 +90,7 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
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if not ignore_protection and minetest.is_protected(npos, "") then
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return cid
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end
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local def = cid_data[cid]
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if not def then
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@ -319,7 +319,7 @@ minetest.register_node("tnt:gunpowder", {
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},
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groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
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sounds = default.node_sound_leaves_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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tnt.burn(pos)
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@ -440,7 +440,7 @@ function tnt.register_tnt(def)
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local tnt_side = def.tiles.side or def.name .. "_side.png"
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local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
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if not def.damage_radius then def.damage_radius = def.radius * 2 end
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minetest.register_node(":" .. name, {
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description = def.description,
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tiles = {tnt_top, tnt_bottom, tnt_side},
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@ -457,15 +457,15 @@ function tnt.register_tnt(def)
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tnt.boom(pos, def)
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end)
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end,
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mesecons = {effector =
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{action_on =
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mesecons = {effector =
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{action_on =
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function(pos)
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tnt.boom(pos, def)
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end
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}
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},
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})
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minetest.register_node(":" .. name .. "_burning", {
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tiles = {
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{
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