forked from luanti-org/minetest_game
		
	Doors: Trim open fencegate collison box again
The collision box still extended into a neighbouring empty node, causing falling node objects to collide but not transform back into normal nodes. Completes the fix started in a previous similar commit.
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		@@ -696,7 +696,7 @@ function doors.register_fencegate(name, def)
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	fence_open.collision_box = {
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						fence_open.collision_box = {
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		type = "fixed",
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							type = "fixed",
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		fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
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							fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
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			{-5/8, -3/8, -1/2, -3/8, 3/8, 0}},
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								{-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
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	}
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						}
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	minetest.register_node(":" .. name .. "_closed", fence_closed)
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						minetest.register_node(":" .. name .. "_closed", fence_closed)
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