forked from luanti-org/minetest_game
		
	Add oddly_breakable_by_hand to glass stairs and slabs
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		| @@ -874,7 +874,7 @@ my_register_stair_and_slab( | ||||
| stairs.register_stair( | ||||
| 	"glass", | ||||
| 	"default:glass", | ||||
| 	{cracky = 3}, | ||||
| 	{cracky = 3, oddly_breakable_by_hand = 3}, | ||||
| 	{"stairs_glass_split.png", "default_glass.png", | ||||
| 	"stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png", | ||||
| 	"default_glass.png", "stairs_glass_split.png"}, | ||||
| @@ -886,7 +886,7 @@ stairs.register_stair( | ||||
| stairs.register_slab( | ||||
| 	"glass", | ||||
| 	"default:glass", | ||||
| 	{cracky = 3}, | ||||
| 	{cracky = 3, oddly_breakable_by_hand = 3}, | ||||
| 	{"default_glass.png", "default_glass.png", "stairs_glass_split.png"}, | ||||
| 	S("Glass Slab"), | ||||
| 	default.node_sound_glass_defaults(), | ||||
| @@ -896,7 +896,7 @@ stairs.register_slab( | ||||
| stairs.register_stair_inner( | ||||
| 	"glass", | ||||
| 	"default:glass", | ||||
| 	{cracky = 3}, | ||||
| 	{cracky = 3, oddly_breakable_by_hand = 3}, | ||||
| 	{"stairs_glass_stairside.png^[transformR270", "default_glass.png", | ||||
| 	"stairs_glass_stairside.png^[transformFX", "default_glass.png", | ||||
| 	"default_glass.png", "stairs_glass_stairside.png"}, | ||||
| @@ -909,7 +909,7 @@ stairs.register_stair_inner( | ||||
| stairs.register_stair_outer( | ||||
| 	"glass", | ||||
| 	"default:glass", | ||||
| 	{cracky = 3}, | ||||
| 	{cracky = 3, oddly_breakable_by_hand = 3}, | ||||
| 	{"stairs_glass_stairside.png^[transformR90", "default_glass.png", | ||||
| 	"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png", | ||||
| 	"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"}, | ||||
|   | ||||
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