forked from minetest/minetest_game
Flowers: Add sporeless mushrooms and edit drops
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@ -130,7 +130,46 @@ local mushrooms_datas = {
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for _, m in pairs(mushrooms_datas) do
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for _, m in pairs(mushrooms_datas) do
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local name, nut = m[1], m[2]
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local name, nut = m[1], m[2]
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-- Register mushrooms
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-- Register fertile mushrooms
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-- These are placed by mapgen and the growing ABM.
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-- These drop an infertile mushroom, and 0 to 3 spore
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-- nodes with an average of 1.25 per mushroom, for
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-- a slow multiplication of mushrooms when farming.
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minetest.register_node("flowers:mushroom_fertile_" .. name, {
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description = string.sub(string.upper(name), 0, 1) ..
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string.sub(name, 2) .. " Fertile Mushroom",
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tiles = {"flowers_mushroom_" .. name .. ".png"},
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inventory_image = "flowers_mushroom_" .. name .. ".png",
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wield_image = "flowers_mushroom_" .. name .. ".png",
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drawtype = "plantlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1,
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not_in_creative_inventory = 1},
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drop = {
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items = {
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{items = {"flowers:mushroom_" .. name}},
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{items = {"flowers:mushroom_spores_" .. name}, rarity = 4},
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{items = {"flowers:mushroom_spores_" .. name}, rarity = 2},
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{items = {"flowers:mushroom_spores_" .. name}, rarity = 2}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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on_use = minetest.item_eat(nut),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
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}
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})
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-- Register infertile mushrooms
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-- These do not drop spores, to avoid the use of repeated digging
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-- and placing of a single mushroom to generate unlimited spores.
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minetest.register_node("flowers:mushroom_" .. name, {
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minetest.register_node("flowers:mushroom_" .. name, {
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description = string.sub(string.upper(name), 0, 1) ..
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description = string.sub(string.upper(name), 0, 1) ..
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@ -144,15 +183,6 @@ for _, m in pairs(mushrooms_datas) do
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walkable = false,
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walkable = false,
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buildable_to = true,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {"flowers:mushroom_" .. name}, rarity = 2,},
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{items = {"flowers:mushroom_spores_" .. name}, rarity = 3,},
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{items = {"flowers:mushroom_spores_" .. name .. " 2"}, rarity = 2,},
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{items = {"flowers:mushroom_spores_" .. name .. " 3"}, rarity = 2,},
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},
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},
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sounds = default.node_sound_leaves_defaults(),
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sounds = default.node_sound_leaves_defaults(),
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on_use = minetest.item_eat(nut),
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on_use = minetest.item_eat(nut),
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selection_box = {
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selection_box = {
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@ -198,9 +228,9 @@ minetest.register_abm({
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if minetest.get_item_group(node_under.name, "soil") ~= 0 and
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if minetest.get_item_group(node_under.name, "soil") ~= 0 and
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minetest.get_node_light(pos, nil) <= 13 then
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minetest.get_node_light(pos, nil) <= 13 then
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if node.name == "flowers:mushroom_spores_brown" then
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if node.name == "flowers:mushroom_spores_brown" then
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minetest.set_node(pos, {name = "flowers:mushroom_brown"})
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minetest.set_node(pos, {name = "flowers:mushroom_fertile_brown"})
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else
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elseif node.name == "flowers:mushroom_spores_red" then
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minetest.set_node(pos, {name = "flowers:mushroom_red"})
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minetest.set_node(pos, {name = "flowers:mushroom_fertile_red"})
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end
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end
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end
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end
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end
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end
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@ -50,8 +50,8 @@ function flowers.register_mgv6_decorations()
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register_mgv6_flower("viola")
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register_mgv6_flower("viola")
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register_mgv6_flower("dandelion_white")
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register_mgv6_flower("dandelion_white")
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register_mgv6_mushroom("mushroom_brown")
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register_mgv6_mushroom("mushroom_fertile_brown")
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register_mgv6_mushroom("mushroom_red")
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register_mgv6_mushroom("mushroom_fertile_red")
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end
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end
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@ -112,8 +112,8 @@ function flowers.register_decorations()
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register_flower(1133, "viola")
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register_flower(1133, "viola")
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register_flower(73133, "dandelion_white")
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register_flower(73133, "dandelion_white")
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register_mushroom("mushroom_brown")
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register_mushroom("mushroom_fertile_brown")
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register_mushroom("mushroom_red")
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register_mushroom("mushroom_fertile_red")
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end
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end
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