Default: Update and set volume of damage sounds

Use 'player damage' sound for both damage and falling damage.
Gains for damage sounds are set in the engine, however we cannot change
those gains as other subgames already use damage sounds based on those
gains.
Sound has been re-edited from source and normalised to 0 dB for
maximum volume, which is only just enough because gain is fixed at 0.5
in the engine.
This commit is contained in:
paramat
2016-10-25 03:42:08 +01:00
부모 3c9d71e6f7
커밋 41a3345718
2개의 변경된 파일0개의 추가작업 그리고 0개의 파일을 삭제