forked from luanti-org/minetest_game
		
	Fix crash in boats mod
This commit is contained in:
		| @@ -36,7 +36,7 @@ local boat = { | ||||
| 	visual = "mesh", | ||||
| 	mesh = "boat.x", | ||||
| 	textures = {"default_wood.png"}, | ||||
| 	 | ||||
|  | ||||
| 	driver = nil, | ||||
| 	v = 0, | ||||
| 	last_v = 0, | ||||
| @@ -76,6 +76,7 @@ function boat:get_staticdata() | ||||
| end | ||||
|  | ||||
| function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) | ||||
| 	puncher:set_detach() | ||||
| 	self.object:remove() | ||||
| 	if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then | ||||
| 		puncher:get_inventory():add_item("main", "boats:boat") | ||||
| @@ -94,14 +95,14 @@ function boat:on_step(dtime) | ||||
| 			self.v = self.v-0.08 | ||||
| 		end | ||||
| 		if ctrl.left then | ||||
| 			if ctrl.down then  | ||||
| 			if ctrl.down then | ||||
| 				self.object:setyaw(yaw-math.pi/120-dtime*math.pi/120) | ||||
| 			else | ||||
| 				self.object:setyaw(yaw+math.pi/120+dtime*math.pi/120) | ||||
| 			end | ||||
| 		end | ||||
| 		if ctrl.right then | ||||
| 			if ctrl.down then  | ||||
| 			if ctrl.down then | ||||
| 				self.object:setyaw(yaw+math.pi/120+dtime*math.pi/120) | ||||
| 			else | ||||
| 				self.object:setyaw(yaw-math.pi/120-dtime*math.pi/120) | ||||
| @@ -122,7 +123,7 @@ function boat:on_step(dtime) | ||||
| 	if math.abs(self.v) > 4.5 then | ||||
| 		self.v = 4.5*get_sign(self.v) | ||||
| 	end | ||||
| 	 | ||||
|  | ||||
| 	local p = self.object:getpos() | ||||
| 	p.y = p.y-0.5 | ||||
| 	local new_velo = {x=0,y=0,z=0} | ||||
| @@ -170,7 +171,7 @@ minetest.register_craftitem("boats:boat", { | ||||
| 	wield_image = "boat_wield.png", | ||||
| 	wield_scale = {x=2, y=2, z=1}, | ||||
| 	liquids_pointable = true, | ||||
| 	 | ||||
|  | ||||
| 	on_place = function(itemstack, placer, pointed_thing) | ||||
| 		if pointed_thing.type ~= "node" then | ||||
| 			return | ||||
|   | ||||
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