forked from luanti-org/minetest_game
		
	Bones: Improve bones textures
Add mouth, remove jaw shadow, shade eyesockets. Darker shading for spine and rotate texture using ^[transform2 instead of inverting texture. Use 'node sound gravel defaults' for sounds.
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		| @@ -27,7 +27,7 @@ local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_e | |||||||
| minetest.register_node("bones:bones", { | minetest.register_node("bones:bones", { | ||||||
| 	description = "Bones", | 	description = "Bones", | ||||||
| 	tiles = { | 	tiles = { | ||||||
| 		"bones_top.png", | 		"bones_top.png^[transform2", | ||||||
| 		"bones_bottom.png", | 		"bones_bottom.png", | ||||||
| 		"bones_side.png", | 		"bones_side.png", | ||||||
| 		"bones_side.png", | 		"bones_side.png", | ||||||
| @@ -36,10 +36,7 @@ minetest.register_node("bones:bones", { | |||||||
| 	}, | 	}, | ||||||
| 	paramtype2 = "facedir", | 	paramtype2 = "facedir", | ||||||
| 	groups = {dig_immediate = 2}, | 	groups = {dig_immediate = 2}, | ||||||
| 	sounds = default.node_sound_dirt_defaults({ | 	sounds = default.node_sound_gravel_defaults(), | ||||||
| 		footstep = {name = "default_gravel_footstep", gain = 0.5}, |  | ||||||
| 		dug = {name = "default_gravel_footstep", gain = 1.0}, |  | ||||||
| 	}), |  | ||||||
|  |  | ||||||
| 	can_dig = function(pos, player) | 	can_dig = function(pos, player) | ||||||
| 		local inv = minetest.get_meta(pos):get_inventory() | 		local inv = minetest.get_meta(pos):get_inventory() | ||||||
|   | |||||||
										
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