forked from minetest/minetest_game
Re-implement nyancat generation in Lua (they don't occur in the exact same spots, though)
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@ -80,6 +80,54 @@ function default.make_cactus(pos, size)
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end
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end
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end
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end
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-- facedir: 0/1/2/3 (head node facedir value)
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-- length: length of rainbow tail
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function default.make_nyancat(pos, facedir, length)
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local tailvec = {x=0, y=0, z=0}
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if facedir == 0 then
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tailvec.z = 1
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elseif facedir == 1 then
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tailvec.x = 1
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elseif facedir == 2 then
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tailvec.z = -1
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elseif facedir == 3 then
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tailvec.x = -1
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else
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print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
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facedir = 0
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tailvec.z = 1
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end
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local p = {x=pos.x, y=pos.y, z=pos.z}
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minetest.env:set_node(p, {name="default:nyancat", param2=facedir})
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for i=1,length do
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p.x = p.x + tailvec.x
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p.z = p.z + tailvec.z
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minetest.env:set_node(p, {name="default:nyancat_rainbow"})
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end
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end
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function generate_nyancats(seed, minp, maxp)
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local height_min = -31000
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local height_max = -32
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if maxp.y < height_min or minp.y > height_max then
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return
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end
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
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local pr = PseudoRandom(seed + 9324342)
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local max_num_nyancats = math.floor(volume / (16*16*16))
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for i=1,max_num_nyancats do
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if pr.next(0, 1000) == 0 then
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local x0 = pr:next(minp.x, maxp.x)
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local y0 = pr:next(minp.y, maxp.y)
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local z0 = pr:next(minp.z, maxp.z)
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local p0 = {x=x0, y=y0, z=z0}
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default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
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end
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end
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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minetest.register_on_generated(function(minp, maxp, seed)
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-- Generate regular ores
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-- Generate regular ores
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generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+0, 1/8/8/8, 3, 8, -31000, 64)
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generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+0, 1/8/8/8, 3, 8, -31000, 64)
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@ -220,5 +268,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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end
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end
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end
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-- Generate nyan cats
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generate_nyancats(seed, minp, maxp)
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end)
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end)
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