Rename functions, update API

This commit is contained in:
BlockMen 2014-07-06 10:39:16 +02:00
parent 46b6cee1fc
commit 584718a2a7
3 changed files with 12 additions and 13 deletions

View File

@ -1,6 +1,6 @@
minetest_game API minetest_game API
====================== ======================
GitHub Repo: https://github.com/BlockMen/minetest_game GitHub Repo: https://github.com/minetest/minetest_game
Introduction Introduction
------------ ------------
@ -28,8 +28,7 @@ Doors API
--------- ---------
The doors mod allows modders to register custom doors. The doors mod allows modders to register custom doors.
doors:register_door(name, def) doors.register_door(name, def)
^ Notice the ":" instaed of "."!
^ name: "Door name" ^ name: "Door name"
^ def: See [#Door definition] ^ def: See [#Door definition]

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@ -42,7 +42,7 @@ local boat = {
last_v = 0, last_v = 0,
} }
function boat:on_rightclick(clicker) function boat.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then if not clicker or not clicker:is_player() then
return return
end end
@ -63,7 +63,7 @@ function boat:on_rightclick(clicker)
end end
end end
function boat:on_activate(staticdata, dtime_s) function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal=1}) self.object:set_armor_groups({immortal=1})
if staticdata then if staticdata then
self.v = tonumber(staticdata) self.v = tonumber(staticdata)
@ -71,11 +71,11 @@ function boat:on_activate(staticdata, dtime_s)
self.last_v = self.v self.last_v = self.v
end end
function boat:get_staticdata() function boat.get_staticdata()
return tostring(v) return tostring(v)
end end
function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
puncher:set_detach() puncher:set_detach()
self.object:remove() self.object:remove()
if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then
@ -83,7 +83,7 @@ function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, directi
end end
end end
function boat:on_step(dtime) function boat.on_step(self, dtime)
self.v = get_v(self.object:getvelocity())*get_sign(self.v) self.v = get_v(self.object:getvelocity())*get_sign(self.v)
if self.driver then if self.driver then
local ctrl = self.driver:get_player_control() local ctrl = self.driver:get_player_control()

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@ -28,7 +28,7 @@ local function is_right(pos)
end end
end end
function doors:register_door(name, def) function doors.register_door(name, def)
def.groups.not_in_creative_inventory = 1 def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
@ -291,7 +291,7 @@ function doors:register_door(name, def)
end end
doors:register_door("doors:door_wood", { doors.register_door("doors:door_wood", {
description = "Wooden Door", description = "Wooden Door",
inventory_image = "door_wood.png", inventory_image = "door_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
@ -310,7 +310,7 @@ minetest.register_craft({
} }
}) })
doors:register_door("doors:door_steel", { doors.register_door("doors:door_steel", {
description = "Steel Door", description = "Steel Door",
inventory_image = "door_steel.png", inventory_image = "door_steel.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
@ -330,7 +330,7 @@ minetest.register_craft({
} }
}) })
doors:register_door("doors:door_glass", { doors.register_door("doors:door_glass", {
description = "Glass Door", description = "Glass Door",
inventory_image = "door_glass.png", inventory_image = "door_glass.png",
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
@ -349,7 +349,7 @@ minetest.register_craft({
} }
}) })
doors:register_door("doors:door_obsidian_glass", { doors.register_door("doors:door_obsidian_glass", {
description = "Obsidian Glass Door", description = "Obsidian Glass Door",
inventory_image = "door_obsidian_glass.png", inventory_image = "door_obsidian_glass.png",
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},