forked from luanti-org/minetest_game
		
	Bucket: Allow buckets to trigger the on_punch of entities and nodes
The purpose of this is to allow mods to be able to interact (e.g. fill up) an empty bucket when it is used to punch a node that's not a liquid source or when punching a custom entity (e.g. milking a cow).
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						paramat
					
				
			
			
				
	
			
			
			
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							56d6eaed85
						
					
				
				
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					5b2a896180
				
			@@ -115,8 +115,11 @@ minetest.register_craftitem("bucket:bucket_empty", {
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	stack_max = 99,
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	liquids_pointable = true,
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	on_use = function(itemstack, user, pointed_thing)
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		-- Must be pointing to node
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		if pointed_thing.type ~= "node" then
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		if pointed_thing.type == "object" then
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			pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
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			return user:get_wielded_item()
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		elseif pointed_thing.type ~= "node" then
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			-- do nothing if it's neither object nor node
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			return
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		end
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		-- Check if pointing to a liquid source
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@@ -165,6 +168,13 @@ minetest.register_craftitem("bucket:bucket_empty", {
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			end
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			return ItemStack(giving_back)
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		else
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			-- non-liquid nodes will have their on_punch triggered
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			local node_def = minetest.registered_nodes[node.name]
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			if node_def then
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				node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
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			end
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			return user:get_wielded_item()
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		end
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	end,
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})
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