forked from minetest/minetest_game
Fix indentation, use log() instead of print() and use get_item_group() in tree growing ABM
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4c0c7ae146
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5d0795a1a7
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@ -136,9 +136,13 @@ minetest.register_abm({
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interval = 10,
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interval = 10,
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chance = 50,
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chance = 50,
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action = function(pos, node)
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action = function(pos, node)
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local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
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local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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if is_soil == nil or is_soil == 0 then return end
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local is_soil = minetest.get_item_group(nu, "soil")
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print("A sapling grows into a tree at "..minetest.pos_to_string(pos))
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if is_soil == 0 then
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return
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end
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minetest.log("action", "A sapling grows into a tree at "..minetest.pos_to_string(pos))
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local vm = minetest.get_voxel_manip()
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
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local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
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local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
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local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
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@ -155,9 +159,13 @@ minetest.register_abm({
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interval = 10,
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interval = 10,
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chance = 50,
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chance = 50,
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action = function(pos, node)
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action = function(pos, node)
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local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
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local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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if is_soil == nil or is_soil == 0 then return end
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local is_soil = minetest.get_item_group(nu, "soil")
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print("A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
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if is_soil == 0 then
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return
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end
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minetest.log("action", "A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
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local vm = minetest.get_voxel_manip()
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
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local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
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local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
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local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
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