forked from luanti-org/minetest_game
		
	Separate player code into new mod
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								mods/player_api/api.lua
									
									
									
									
									
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							| @@ -0,0 +1,131 @@ | ||||
| -- Minetest 0.4 mod: player | ||||
| -- See README.txt for licensing and other information. | ||||
|  | ||||
| player_api = {} | ||||
|  | ||||
| -- Player animation blending | ||||
| -- Note: This is currently broken due to a bug in Irrlicht, leave at 0 | ||||
| local animation_blend = 0 | ||||
|  | ||||
| player_api.registered_models = { } | ||||
|  | ||||
| -- Local for speed. | ||||
| local models = player_api.registered_models | ||||
|  | ||||
| function player_api.register_model(name, def) | ||||
| 	models[name] = def | ||||
| end | ||||
|  | ||||
| -- Player stats and animations | ||||
| local player_model = {} | ||||
| local player_textures = {} | ||||
| local player_anim = {} | ||||
| local player_sneak = {} | ||||
| player_api.player_attached = {} | ||||
|  | ||||
| function player_api.get_animation(player) | ||||
| 	local name = player:get_player_name() | ||||
| 	return { | ||||
| 		model = player_model[name], | ||||
| 		textures = player_textures[name], | ||||
| 		animation = player_anim[name], | ||||
| 	} | ||||
| end | ||||
|  | ||||
| -- Called when a player's appearance needs to be updated | ||||
| function player_api.set_model(player, model_name) | ||||
| 	local name = player:get_player_name() | ||||
| 	local model = models[model_name] | ||||
| 	if model then | ||||
| 		if player_model[name] == model_name then | ||||
| 			return | ||||
| 		end | ||||
| 		player:set_properties({ | ||||
| 			mesh = model_name, | ||||
| 			textures = player_textures[name] or model.textures, | ||||
| 			visual = "mesh", | ||||
| 			visual_size = model.visual_size or {x=1, y=1}, | ||||
| 		}) | ||||
| 		player_api.set_animation(player, "stand") | ||||
| 	else | ||||
| 		player:set_properties({ | ||||
| 			textures = { "player.png", "player_back.png", }, | ||||
| 			visual = "upright_sprite", | ||||
| 		}) | ||||
| 	end | ||||
| 	player_model[name] = model_name | ||||
| end | ||||
|  | ||||
| function player_api.set_textures(player, textures) | ||||
| 	local name = player:get_player_name() | ||||
| 	player_textures[name] = textures | ||||
| 	player:set_properties({textures = textures,}) | ||||
| end | ||||
|  | ||||
| function player_api.set_animation(player, anim_name, speed) | ||||
| 	local name = player:get_player_name() | ||||
| 	if player_anim[name] == anim_name then | ||||
| 		return | ||||
| 	end | ||||
| 	local model = player_model[name] and models[player_model[name]] | ||||
| 	if not (model and model.animations[anim_name]) then | ||||
| 		return | ||||
| 	end | ||||
| 	local anim = model.animations[anim_name] | ||||
| 	player_anim[name] = anim_name | ||||
| 	player:set_animation(anim, speed or model.animation_speed, animation_blend) | ||||
| end | ||||
|  | ||||
| minetest.register_on_leaveplayer(function(player) | ||||
| 	local name = player:get_player_name() | ||||
| 	player_model[name] = nil | ||||
| 	player_anim[name] = nil | ||||
| 	player_textures[name] = nil | ||||
| end) | ||||
|  | ||||
| -- Localize for better performance. | ||||
| local player_set_animation = player_api.set_animation | ||||
| local player_attached = player_api.player_attached | ||||
|  | ||||
| -- Check each player and apply animations | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	for _, player in pairs(minetest.get_connected_players()) do | ||||
| 		local name = player:get_player_name() | ||||
| 		local model_name = player_model[name] | ||||
| 		local model = model_name and models[model_name] | ||||
| 		if model and not player_attached[name] then | ||||
| 			local controls = player:get_player_control() | ||||
| 			local walking = false | ||||
| 			local animation_speed_mod = model.animation_speed or 30 | ||||
|  | ||||
| 			-- Determine if the player is walking | ||||
| 			if controls.up or controls.down or controls.left or controls.right then | ||||
| 				walking = true | ||||
| 			end | ||||
|  | ||||
| 			-- Determine if the player is sneaking, and reduce animation speed if so | ||||
| 			if controls.sneak then | ||||
| 				animation_speed_mod = animation_speed_mod / 2 | ||||
| 			end | ||||
|  | ||||
| 			-- Apply animations based on what the player is doing | ||||
| 			if player:get_hp() == 0 then | ||||
| 				player_set_animation(player, "lay") | ||||
| 			elseif walking then | ||||
| 				if player_sneak[name] ~= controls.sneak then | ||||
| 					player_anim[name] = nil | ||||
| 					player_sneak[name] = controls.sneak | ||||
| 				end | ||||
| 				if controls.LMB then | ||||
| 					player_set_animation(player, "walk_mine", animation_speed_mod) | ||||
| 				else | ||||
| 					player_set_animation(player, "walk", animation_speed_mod) | ||||
| 				end | ||||
| 			elseif controls.LMB then | ||||
| 				player_set_animation(player, "mine") | ||||
| 			else | ||||
| 				player_set_animation(player, "stand", animation_speed_mod) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
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