diff --git a/minetest.conf b/minetest.conf index e69de29b..b0b485f0 100644 --- a/minetest.conf +++ b/minetest.conf @@ -0,0 +1,76 @@ +# This file contains settings of Minetest Game that can be changed in +# minetest.conf. +# By default, all the settings are commented and not functional. +# Uncomment settings by removing the preceding #. + +# Whether creative mode (fast digging of all blocks, unlimited resources) should +# be enabled. +creative_mode = false + +# Sets the behaviour of the inventory items when a player dies. +# bones: Store items in a bone node but drop items if inside protected area. +# drop: Drop items on the ground. +# keep: Player keeps items. +bones_mode = bones + +# The time in seconds after which the bones of a dead player can be looted by +# everyone. +# 0 to disable. +share_bones_time = 1200 + +# How much earlier the bones of a dead player can be looted by +# everyone if the player dies in a protected area they don't own. +# 0 to disable. By default it is "share_bones_time" divide by four. +share_bones_time_early = 300 + +# Inform player of condition and location of new bones. +bones_position_message = true + +# Whether fire should be enabled. If disabled, 'basic_flame' nodes will +# disappear. +# 'permanent_flame' nodes will remain with either setting. +enable_fire = false + +# Enable flame sound. +flame_sound = true + +# Whether lavacooling should be enabled. +enable_lavacooling = true + +# Whether the stuff in initial_stuff should be given to new players. +give_initial_stuff = true +initial_stuff = default:axe_wood,default:torch 9,default:sapling 2,default:apple 5 + +# Whether the TNT mod should be enabled. +enable_tnt = true + +# The radius of a TNT explosion. +tnt_radius = 3 + +# Enable the stairs mod ABM that replaces the old 'upside down' +# stair and slab nodes in old maps with the new param2 versions. +enable_stairs_replace_abm = false + +# Whether to allow respawning in beds. +# Default value is true. +enable_bed_respawn = true + +# Whether players can skip night by sleeping. +# Default value is true. +enable_bed_night_skip = true + +# If enabled, fences and walls cannot be jumped over. +enable_fence_tall = true + +# Whether the engine's spawn search, which does not check for a suitable +# starting biome, is used. +# Default value is false. +engine_spawn = false + +# Whether river water source nodes create flowing sounds. +# Helps rivers create more sound, especially on level sections. +river_source_sounds = true + +# Enable cloud variation by the 'weather' mod. +# Non-functional in V6 or Singlenode mapgens. +enable_weather = true