forked from minetest/minetest_game
Change WTFPL to MIT (part 3)
Relicense WTFPL media to CC BY-SA 3.0. Various corrections and edits.
This commit is contained in:
@ -4,17 +4,23 @@ See license.txt for license information.
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Authors of source code
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----------------------
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BlockMen (MIT)
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Originally by BlockMen (MIT)
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Various Minetest developers and contributors (MIT)
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About
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~~~~~
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This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
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in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
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players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
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if more than 50% of the players are lying in bed and use this option.
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Authors of media (textures)
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---------------------------
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BlockMen (CC BY-SA 3.0)
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Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
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is set to the beds location and you will respawn there after death.
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You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
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You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using
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the /set command ingame.
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This mod adds a bed to Minetest which allows to skip the night.
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To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
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immediately. If playing multiplayer you get shown how many other players are in bed too,
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if all players are sleeping the night gets skipped. The night skip can be forced if more
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than 50% of the players are lying in bed and use this option.
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Another feature is a controlled respawning. If you have slept in bed (not just lying in
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it) your respawn point is set to the beds location and you will respawn there after
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death.
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You can disable the respawn at beds by setting "enable_bed_respawn = false" in
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minetest.conf.
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You can disable the night skip feature by setting "enable_bed_night_skip = false" in
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minetest.conf or by using the /set command in-game.
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