forked from luanti-org/minetest_game
		
	Use infinite stacks in creative mode and make the hand break anything
This commit is contained in:
		| @@ -44,15 +44,7 @@ minetest.after(0, function() | ||||
| 	table.sort(creative_list) | ||||
| 	inv:set_size("main", #creative_list) | ||||
| 	for _,itemstring in ipairs(creative_list) do | ||||
| 		local stack = ItemStack(itemstring) | ||||
| 		-- Make a stack of the right number of items | ||||
| 		local stack2 = nil | ||||
| 		if stack:get_stack_max() == 1 then | ||||
| 			stack2 = ItemStack(stack:get_name()) | ||||
| 		else | ||||
| 			stack2 = ItemStack(stack:get_name().." "..stack:get_stack_max()) | ||||
| 		end | ||||
| 		inv:add_item("main", stack2) | ||||
| 		inv:add_item("main", ItemStack(itemstring)) | ||||
| 	end | ||||
| 	creative_inventory.creative_inventory_size = #creative_list | ||||
| 	print("creative inventory size: "..dump(creative_inventory.creative_inventory_size)) | ||||
| @@ -129,3 +121,42 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
| 	creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1) | ||||
| end) | ||||
|  | ||||
| if minetest.setting_getbool("creative_mode") then | ||||
| 	 | ||||
| 	minetest.register_item(":", { | ||||
| 		type = "none", | ||||
| 		wield_image = "wieldhand.png", | ||||
| 		wield_scale = {x=1,y=1,z=2.5}, | ||||
| 		tool_capabilities = { | ||||
| 			full_punch_interval = 0.5, | ||||
| 			max_drop_level = 3, | ||||
| 			groupcaps = { | ||||
| 				crumbly = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, | ||||
| 				cracky = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, | ||||
| 				snappy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, | ||||
| 				choppy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, | ||||
| 				oddly_breakable_by_hand = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, | ||||
| 			} | ||||
| 		} | ||||
| 	}) | ||||
| 	 | ||||
| 	minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) | ||||
| 		return true | ||||
| 	end) | ||||
| 	 | ||||
| 	function minetest.handle_node_drops(pos, drops, digger) | ||||
| 		if not digger or not digger:is_player() then | ||||
| 			return | ||||
| 		end | ||||
| 		local inv = digger:get_inventory() | ||||
| 		if inv then | ||||
| 			for _,item in ipairs(drops) do | ||||
| 				item = ItemStack(item):get_name() | ||||
| 				if not inv:contains_item("main", item) then | ||||
| 					inv:add_item("main", item) | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|   | ||||
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