forked from luanti-org/minetest_game
		
	Rework screwdriver and add protection support
This commit is contained in:
		| @@ -1 +0,0 @@ | ||||
| default | ||||
| @@ -1,206 +1,162 @@ | ||||
|  | ||||
| local mode_text = { | ||||
| 	{"Change rotation, Don't change axisdir."}, | ||||
| 	{"Keep choosen face in front then rotate it."}, | ||||
| 	{"Change axis dir, Reset rotation."}, | ||||
| 	{"Bring top in front then rotate it."}, | ||||
| } | ||||
|  | ||||
| local opposite_faces = { | ||||
| 	[0] = 5, | ||||
| 	[1] = 2, | ||||
| 	[2] = 1, | ||||
| 	[3] = 4, | ||||
| 	[4] = 3, | ||||
| 	[5] = 0, | ||||
| } | ||||
|  | ||||
| local function screwdriver_setmode(user,itemstack) | ||||
| 	local player_name = user:get_player_name() | ||||
| 	local item = itemstack:to_table() | ||||
| 	local mode = tonumber(itemstack:get_metadata()) | ||||
| 	if not mode then | ||||
| 		minetest.chat_send_player(player_name, "Hold shift and use to change screwdriwer modes.") | ||||
| 		mode = 0 | ||||
| 	end | ||||
| 	mode = mode + 1 | ||||
| 	if mode == 5 then | ||||
| 		mode = 1 | ||||
| 	end | ||||
| 	minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] ) | ||||
| 	itemstack:set_name("screwdriver:screwdriver"..mode) | ||||
| 	itemstack:set_metadata(mode) | ||||
| 	return itemstack | ||||
| end | ||||
|  | ||||
| local function get_node_face(pointed_thing) | ||||
| 	local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z | ||||
| 	local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z | ||||
| 	if     ay > uy then return 0 -- Top | ||||
| 	elseif az > uz then return 1 -- Z+ side | ||||
| 	elseif az < uz then return 2 -- Z- side | ||||
| 	elseif ax > ux then return 3 -- X+ side | ||||
| 	elseif ax < ux then return 4 -- X- side | ||||
| 	elseif ay < uy then return 5 -- Bottom | ||||
| 	else | ||||
| 		error("pointed_thing.above and under are the same!") | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local function nextrange(x, max) | ||||
| 	x = x + 1 | ||||
| 	if x > max then | ||||
| 		x = 0 | ||||
| 	end | ||||
| 	return x | ||||
| end | ||||
|  | ||||
| local function screwdriver_handler(itemstack, user, pointed_thing) | ||||
| 	if pointed_thing.type ~= "node" then | ||||
| 		return | ||||
| 	end | ||||
| 	local pos = pointed_thing.under | ||||
| 	if minetest.is_protected(pos, user:get_player_name()) then | ||||
| 		minetest.record_protection_violation(pos, user:get_player_name()) | ||||
| 		return | ||||
| 	end | ||||
| 	local keys = user:get_player_control() | ||||
| 	local player_name = user:get_player_name() | ||||
| 	local mode = tonumber(itemstack:get_metadata()) | ||||
| 	if not mode or keys["sneak"] == true then | ||||
| 		return screwdriver_setmode(user, itemstack) | ||||
| 	end | ||||
| 	local node = minetest.get_node(pos) | ||||
| 	local node_name = node.name | ||||
| 	local ndef = minetest.registered_nodes[node.name] | ||||
| 	if ndef.paramtype2 == "facedir" then | ||||
| 		if ndef.drawtype == "nodebox" and ndef.node_box.type ~= "fixed" then | ||||
| 			return | ||||
| 		end | ||||
| 		if node.param2 == nil then | ||||
| 			return | ||||
| 		end | ||||
| 		-- Get ready to set the param2 | ||||
| 		local n = node.param2 | ||||
| 		local axisdir = math.floor(n / 4) | ||||
| 		local rotation = n - axisdir * 4 | ||||
| 		if mode == 1 then | ||||
| 			n = axisdir * 4 + nextrange(rotation, 3) | ||||
| 		elseif mode == 2 then | ||||
| 			-- If you are pointing at the axisdir face or the | ||||
| 			-- opposite one then you can just rotate the node. | ||||
| 			-- Otherwise change the axisdir, avoiding the facing | ||||
| 			-- and opposite axes. | ||||
| 			local face = get_node_face(pointed_thing) | ||||
| 			if axisdir == face or axisdir == opposite_faces[face] then | ||||
| 				n = axisdir * 4 + nextrange(rotation, 3) | ||||
| 			else | ||||
| 				axisdir = nextrange(axisdir, 5) | ||||
| 				-- This is repeated because switching from the face | ||||
| 				-- can move to to the opposite and vice-versa | ||||
| 				if axisdir == face or axisdir == opposite_faces[face] then | ||||
| 					axisdir = nextrange(axisdir, 5) | ||||
| 				end | ||||
| 				if axisdir == face or axisdir == opposite_faces[face] then | ||||
| 					axisdir = nextrange(axisdir, 5) | ||||
| 				end | ||||
| 				n = axisdir * 4 | ||||
| 			end | ||||
| 		elseif mode == 3 then | ||||
| 			n = nextrange(axisdir, 5) * 4 | ||||
| 		elseif mode == 4 then | ||||
| 			local face = get_node_face(pointed_thing) | ||||
| 			if axisdir == face then | ||||
| 				n = axisdir * 4 + nextrange(rotation, 3) | ||||
| 			else | ||||
| 				n = face * 4 | ||||
| 			end | ||||
| 		end | ||||
| 		--print (dump(axisdir..", "..rotation)) | ||||
| 		node.param2 = n | ||||
| 		minetest.swap_node(pos, node) | ||||
| 		local item_wear = tonumber(itemstack:get_wear()) | ||||
| 		item_wear = item_wear + 327 | ||||
| 		if item_wear > 65535 then | ||||
| 			itemstack:clear() | ||||
| 			return itemstack | ||||
| 		end | ||||
| 		itemstack:set_wear(item_wear) | ||||
| 		return itemstack | ||||
| 	end | ||||
| end | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "screwdriver:screwdriver", | ||||
| 	recipe = { | ||||
| 		{"default:steel_ingot"}, | ||||
| 		{"group:stick"} | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_tool("screwdriver:screwdriver", { | ||||
| 	description = "Screwdriver", | ||||
| 	inventory_image = "screwdriver.png", | ||||
| 	on_use = function(itemstack, user, pointed_thing) | ||||
| 	screwdriver_handler(itemstack,user,pointed_thing) | ||||
| 	return itemstack | ||||
| 		screwdriver_handler(itemstack, user, pointed_thing) | ||||
| 		return itemstack | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| for i=1,4,1 do | ||||
| minetest.register_tool("screwdriver:screwdriver"..i, { | ||||
| 	description = "Screwdriver in Mode "..i, | ||||
| 	inventory_image = "screwdriver.png^tool_mode"..i..".png", | ||||
| 	wield_image = "screwdriver.png", | ||||
| 	groups = {not_in_creative_inventory=1}, | ||||
| 	on_use = function(itemstack, user, pointed_thing) | ||||
| 	screwdriver_handler(itemstack,user,pointed_thing) | ||||
| 	return itemstack | ||||
| 	end, | ||||
| }) | ||||
| end | ||||
| faces_table= | ||||
| { | ||||
| --look dir  +X  +Y  +Z    -Z  -Y  -X | ||||
| 			2 , 0 , 4 ,    5 , 1 , 3 ,  -- rotate around y+ 0 - 3 | ||||
| 			4 , 0 , 3 ,    2 , 1 , 5 , | ||||
| 			3 , 0 , 5 ,    4 , 1 , 2 , | ||||
| 			5 , 0 , 2 ,    3 , 1 , 4 , | ||||
|  | ||||
| 			2 , 5 , 0 ,    1 , 4 , 3 ,  -- rotate around z+ 4 - 7 | ||||
| 			4 , 2 , 0 ,    1 , 3 , 5 , | ||||
| 			3 , 4 , 0 ,    1 , 5 , 2 , | ||||
| 			5 , 3 , 0 ,    1 , 2 , 4 , | ||||
|  | ||||
| 			2 , 4 , 1 ,    0 , 5 , 3 ,  -- rotate around z- 8 - 11 | ||||
| 			4 , 3 , 1 ,    0 , 2 , 5 , | ||||
| 			3 , 5 , 1 ,    0 , 4 , 2 , | ||||
| 			5 , 2 , 1 ,    0 , 3 , 4 , | ||||
|  | ||||
| 			0 , 3 , 4 ,    5 , 2 , 1 ,  -- rotate around x+ 12 - 15 | ||||
| 			0 , 5 , 3 ,    2 , 4 , 1 , | ||||
| 			0 , 2 , 5 ,    4 , 3 , 1 , | ||||
| 			0 , 4 , 2 ,    3 , 5 , 1 , | ||||
|  | ||||
| 			1 , 2 , 4 ,    5 , 3 , 0 ,  -- rotate around x- 16 - 19   | ||||
| 			1 , 4 , 3 ,    2 , 5 , 0 ,   | ||||
| 			1 , 3 , 5 ,    4 , 2 , 0 ,   | ||||
| 			1 , 5 , 2 ,    3 , 4 , 0 ,   | ||||
|  | ||||
| 			3 , 1 , 4 ,    5 , 0 , 2 ,  -- rotate around y- 20 - 23 | ||||
| 			5 , 1 , 3 ,    2 , 0 , 4 ,   | ||||
| 			2 , 1 , 5 ,    4 , 0 , 3 ,   | ||||
| 			4 , 1 , 2 ,    3 , 0 , 5   | ||||
| } | ||||
|  | ||||
| function screwdriver_handler (itemstack,user,pointed_thing) | ||||
| 	local keys=user:get_player_control() | ||||
| 	local player_name=user:get_player_name() | ||||
| 	local item=itemstack:to_table() | ||||
| 	if item["metadata"]=="" or keys["sneak"]==true then return screwdriver_setmode(user,itemstack) end | ||||
| 	local mode=tonumber((item["metadata"])) | ||||
| 	if pointed_thing.type~="node" then return end | ||||
| 	local pos=minetest.get_pointed_thing_position(pointed_thing,above) | ||||
| 	local node=minetest.get_node(pos) | ||||
| 	local node_name=node.name | ||||
| 	if minetest.registered_nodes[node_name].paramtype2 == "facedir" then | ||||
| 		if minetest.registered_nodes[node_name].drawtype == "nodebox" then | ||||
| 			if minetest.registered_nodes[node_name].node_box["type"]~="fixed" then return end | ||||
| 			end | ||||
| 		if node.param2==nil  then return end | ||||
| 		-- Get ready to set the param2 | ||||
| 			local n = node.param2 | ||||
| 			local axisdir=math.floor(n/4) | ||||
| 			local rotation=n-axisdir*4 | ||||
| 			if mode==1 then  | ||||
| 				rotation=rotation+1 | ||||
| 				if rotation>3 then rotation=0 end | ||||
| 				n=axisdir*4+rotation | ||||
| 			end | ||||
|  | ||||
| 			if mode==2 then  | ||||
| 				local ppos=user:getpos() | ||||
| 				local pvect=user:get_look_dir() | ||||
| 				local face=get_node_face(pos,ppos,pvect) | ||||
| 				if face == nil then return end | ||||
| 				local index=convertFaceToIndex(face) | ||||
| 				local face1=faces_table[n*6+index+1] | ||||
| 				local found = 0 | ||||
| 				while found == 0 do | ||||
| 					n=n+1 | ||||
| 					if n>23 then n=0 end | ||||
| 					if faces_table[n*6+index+1]==face1 then found=1 end | ||||
| 				end | ||||
| 			end | ||||
| 				 | ||||
| 			if mode==3 then  | ||||
| 				axisdir=axisdir+1 | ||||
| 				if axisdir>5 then axisdir=0 end | ||||
| 				n=axisdir*4 | ||||
| 			end | ||||
|  | ||||
| 			if mode==4 then  | ||||
| 				local ppos=user:getpos() | ||||
| 				local pvect=user:get_look_dir() | ||||
| 				local face=get_node_face(pos,ppos,pvect) | ||||
| 				if face == nil then return end | ||||
| 				if axisdir == face then | ||||
| 					rotation=rotation+1 | ||||
| 				if rotation>3 then rotation=0 end | ||||
| 					n=axisdir*4+rotation | ||||
| 				else | ||||
| 					n=face*4 | ||||
| 				end | ||||
| 			end | ||||
| 			--print (dump(axisdir..", "..rotation)) | ||||
| 			node.param2 = n | ||||
| 			minetest.swap_node(pos,node) | ||||
| 			local item=itemstack:to_table() | ||||
| 			local item_wear=tonumber((item["wear"])) | ||||
| 			item_wear=item_wear+327  | ||||
| 			if item_wear>65535 then itemstack:clear() return itemstack end | ||||
| 			item["wear"]=tostring(item_wear) | ||||
| 			itemstack:replace(item) | ||||
| for i = 1, 4 do | ||||
| 	minetest.register_tool("screwdriver:screwdriver"..i, { | ||||
| 		description = "Screwdriver in Mode "..i, | ||||
| 		inventory_image = "screwdriver.png^tool_mode"..i..".png", | ||||
| 		wield_image = "screwdriver.png", | ||||
| 		groups = {not_in_creative_inventory=1}, | ||||
| 		on_use = function(itemstack, user, pointed_thing) | ||||
| 			screwdriver_handler(itemstack, user, pointed_thing) | ||||
| 			return itemstack | ||||
| 	end | ||||
| end | ||||
|  | ||||
| mode_text={ | ||||
| {"Change rotation, Don't change axisdir."}, | ||||
| {"Keep choosen face in front then rotate it."}, | ||||
| {"Change axis dir, Reset rotation."}, | ||||
| {"Bring top in front then rotate it."}, | ||||
| } | ||||
|  | ||||
| function screwdriver_setmode(user,itemstack) | ||||
| local player_name=user:get_player_name() | ||||
| local item=itemstack:to_table() | ||||
| local mode | ||||
| if item["metadata"]=="" then | ||||
| 	minetest.chat_send_player(player_name,"Hold shift and use to change screwdriwer modes.") | ||||
| 	mode=0 | ||||
| else mode=tonumber((item["metadata"])) | ||||
| end | ||||
| mode=mode+1 | ||||
| if mode==5 then mode=1 end | ||||
| minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] ) | ||||
| item["name"]="screwdriver:screwdriver"..mode | ||||
| item["metadata"]=tostring(mode) | ||||
| itemstack:replace(item) | ||||
| return itemstack | ||||
| end | ||||
|  | ||||
| minetest.register_craft({ | ||||
| output = "screwdriver:screwdriver", | ||||
| recipe = { | ||||
| {"default:steel_ingot"}, | ||||
| {"group:stick"} | ||||
| } | ||||
| }) | ||||
|  | ||||
| function get_node_face(pos,ppos,pvect) | ||||
| 	ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z} | ||||
| 	if pvect.x>0 then | ||||
| 		local t=(-0.5-ppos.x)/pvect.x | ||||
| 		local y_int=ppos.y+t*pvect.y | ||||
| 		local z_int=ppos.z+t*pvect.z | ||||
| 		if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 4 end  | ||||
| 	elseif pvect.x<0 then | ||||
| 		local t=(0.5-ppos.x)/pvect.x | ||||
| 		local y_int=ppos.y+t*pvect.y | ||||
| 		local z_int=ppos.z+t*pvect.z | ||||
| 		if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 3 end  | ||||
| 	end | ||||
| 	if pvect.y>0 then | ||||
| 		local t=(-0.5-ppos.y)/pvect.y | ||||
| 		local x_int=ppos.x+t*pvect.x | ||||
| 		local z_int=ppos.z+t*pvect.z | ||||
| 		if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 5 end  | ||||
| 	elseif pvect.y<0 then | ||||
| 		local t=(0.5-ppos.y)/pvect.y | ||||
| 		local x_int=ppos.x+t*pvect.x | ||||
| 		local z_int=ppos.z+t*pvect.z | ||||
| 		if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 0 end  | ||||
| 	end | ||||
| 	if pvect.z>0 then | ||||
| 		local t=(-0.5-ppos.z)/pvect.z | ||||
| 		local x_int=ppos.x+t*pvect.x | ||||
| 		local y_int=ppos.y+t*pvect.y | ||||
| 		if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 2 end  | ||||
| 	elseif pvect.z<0 then | ||||
| 		local t=(0.5-ppos.z)/pvect.z | ||||
| 		local x_int=ppos.x+t*pvect.x | ||||
| 		local y_int=ppos.y+t*pvect.y | ||||
| 		if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 1 end  | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function convertFaceToIndex (face) | ||||
| if face==0 then return 1 end | ||||
| if face==1 then return 2 end | ||||
| if face==2 then return 3 end | ||||
| if face==3 then return 0 end | ||||
| if face==4 then return 5 end | ||||
| if face==5 then return 4 end | ||||
| 		end, | ||||
| 	}) | ||||
| end | ||||
|  | ||||
|   | ||||
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