forked from minetest/minetest_game
Limit sign length to 512 (~6 lines of 80 char or so).
Players can enter unlimited text into the field, causing lag and potentially locking up clients. I have not found any negative effects server side, other than the large storage needed to store the long text.
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@ -2575,12 +2575,19 @@ local function register_sign(material, desc, def)
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minetest.record_protection_violation(pos, player_name)
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minetest.record_protection_violation(pos, player_name)
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return
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return
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end
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end
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local meta = minetest.get_meta(pos)
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local text = fields.text
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if not fields.text then return end
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if not text then
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return
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end
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if string.len(text) > 512 then
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minetest.chat_send_player(player_name, "Text too long")
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return
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end
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minetest.log("action", (player_name or "") .. " wrote \"" ..
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minetest.log("action", (player_name or "") .. " wrote \"" ..
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fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
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text .. "\" to sign at " .. minetest.pos_to_string(pos))
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meta:set_string("text", fields.text)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", '"' .. fields.text .. '"')
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meta:set_string("text", text)
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meta:set_string("infotext", '"' .. text .. '"')
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end,
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end,
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})
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})
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end
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end
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