forked from minetest/minetest_game
Floatland biomes: Add forest, tune beach height
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04a46d0671
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@ -1476,13 +1476,33 @@ function default.register_floatland_biomes(floatland_level, shadow_limit)
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--node_riverbed = "",
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--node_riverbed = "",
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--depth_riverbed = ,
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--depth_riverbed = ,
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y_max = 31000,
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y_max = 31000,
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y_min = floatland_level + 4,
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y_min = floatland_level + 2,
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heat_point = 50,
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heat_point = 50,
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humidity_point = 50,
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humidity_point = 25,
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})
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})
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minetest.register_biome({
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minetest.register_biome({
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name = "floatland_grassland_ocean",
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name = "floatland_coniferous_forest",
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--node_dust = "",
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node_top = "default:dirt_with_coniferous_litter",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 3,
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--node_stone = "",
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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--node_riverbed = "",
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--depth_riverbed = ,
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y_max = 31000,
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y_min = floatland_level + 2,
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heat_point = 50,
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humidity_point = 75,
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})
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minetest.register_biome({
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name = "floatland_ocean",
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--node_dust = "",
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--node_dust = "",
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node_top = "default:sand",
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node_top = "default:sand",
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depth_top = 1,
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depth_top = 1,
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@ -1495,7 +1515,7 @@ function default.register_floatland_biomes(floatland_level, shadow_limit)
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--node_river_water = "",
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--node_river_water = "",
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--node_riverbed = "",
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--node_riverbed = "",
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--depth_riverbed = ,
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--depth_riverbed = ,
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y_max = floatland_level + 3,
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y_max = floatland_level + 1,
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y_min = shadow_limit,
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y_min = shadow_limit,
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heat_point = 50,
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heat_point = 50,
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humidity_point = 50,
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humidity_point = 50,
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@ -1653,7 +1673,7 @@ local function register_fern_decoration(seed, length)
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octaves = 3,
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octaves = 3,
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persist = 0.7
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persist = 0.7
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},
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},
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biomes = {"coniferous_forest"},
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biomes = {"coniferous_forest", "floatland_coniferous_forest"},
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y_max = 31000,
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y_max = 31000,
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y_min = 6,
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y_min = 6,
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decoration = "default:fern_" .. length,
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decoration = "default:fern_" .. length,
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@ -1775,7 +1795,7 @@ function default.register_decorations()
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octaves = 3,
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octaves = 3,
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persist = 0.66
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persist = 0.66
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},
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},
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biomes = {"taiga", "coniferous_forest"},
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biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
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y_max = 31000,
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y_max = 31000,
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y_min = 2,
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y_min = 2,
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schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts",
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schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts",
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@ -1794,7 +1814,7 @@ function default.register_decorations()
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octaves = 3,
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octaves = 3,
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persist = 0.66
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persist = 0.66
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},
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},
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biomes = {"taiga", "coniferous_forest"},
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biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
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y_max = 31000,
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y_max = 31000,
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y_min = 1,
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y_min = 1,
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schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts",
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schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts",
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@ -114,7 +114,8 @@ local function register_mushroom(name)
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octaves = 3,
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octaves = 3,
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persist = 0.66
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persist = 0.66
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},
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},
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biomes = {"deciduous_forest", "coniferous_forest"},
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biomes = {"deciduous_forest", "coniferous_forest",
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"floatland_coniferous_forest"},
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y_max = 31000,
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y_max = 31000,
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y_min = 1,
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y_min = 1,
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decoration = "flowers:"..name,
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decoration = "flowers:"..name,
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