forked from minetest/minetest_game
Attachments: Proper data cleanup in callbacks (#2865)
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@ -53,31 +53,24 @@ function boat.on_rightclick(self, clicker)
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end
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local name = clicker:get_player_name()
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if self.driver and name == self.driver then
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self.driver = nil
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self.auto = false
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-- Cleanup happens in boat.on_detach_child
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clicker:set_detach()
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player_api.player_attached[name] = false
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player_api.set_animation(clicker, "stand" , 30)
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player_api.set_animation(clicker, "stand", 30)
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local pos = clicker:get_pos()
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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minetest.after(0.1, function()
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clicker:set_pos(pos)
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end)
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elseif not self.driver then
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local attach = clicker:get_attach()
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if attach and attach:get_luaentity() then
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local luaentity = attach:get_luaentity()
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if luaentity.driver then
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luaentity.driver = nil
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end
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clicker:set_detach()
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end
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self.driver = name
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clicker:set_attach(self.object, "",
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{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
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self.driver = name
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player_api.player_attached[name] = true
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minetest.after(0.2, function()
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player_api.set_animation(clicker, "sit" , 30)
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player_api.set_animation(clicker, "sit", 30)
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end)
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clicker:set_look_horizontal(self.object:get_yaw())
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end
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@ -86,8 +79,12 @@ end
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-- If driver leaves server while driving boat
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function boat.on_detach_child(self, child)
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self.driver = nil
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self.auto = false
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if child and child:get_player_name() == self.driver then
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player_api.player_attached[child:get_player_name()] = false
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self.driver = nil
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self.auto = false
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end
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end
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