forked from luanti-org/minetest_game
		
	Fix potential crash when few loot items are registered
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		| @@ -76,8 +76,8 @@ local function populate_chest(pos, rand, dungeontype) | ||||
|  | ||||
| 	local item_list = dungeon_loot._internal_get_loot(pos.y, dungeontype) | ||||
| 	-- take random (partial) sample of all possible items | ||||
| 	assert(#item_list >= dungeon_loot.STACKS_PER_CHEST_MAX) | ||||
| 	item_list = random_sample(rand, item_list, dungeon_loot.STACKS_PER_CHEST_MAX) | ||||
| 	local sample_n = math.min(#item_list, dungeon_loot.STACKS_PER_CHEST_MAX) | ||||
| 	item_list = random_sample(rand, item_list, sample_n) | ||||
|  | ||||
| 	-- apply chances / randomized amounts and collect resulting items | ||||
| 	local items = {} | ||||
|   | ||||
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