forked from minetest/minetest_game
Allow interaction with nodes while wielding these items.
- beds - boats - carts - key/skeleton key - seeds All these had on_place handlers that did not allow nodes with an on_rightclick() handler to be used first (if not using sneak). This code is taken from the torches mod and applied everywhere. This allows all these items to e.g. be inserted into the `frame` mod's item frames.
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@ -46,6 +46,14 @@ function beds.register_bed(name, def)
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local udef = minetest.registered_nodes[node.name]
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if udef and udef.on_rightclick and
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not (placer and placer:get_player_control().sneak) then
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return udef.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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local pos
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local pos
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if minetest.registered_items[minetest.get_node(under).name].buildable_to then
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if minetest.registered_items[minetest.get_node(under).name].buildable_to then
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pos = under
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pos = under
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@ -225,6 +225,15 @@ minetest.register_craftitem("boats:boat", {
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groups = {flammable = 2},
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groups = {flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local udef = minetest.registered_nodes[node.name]
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if udef and udef.on_rightclick and
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not (placer and placer:get_player_control().sneak) then
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return udef.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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return itemstack
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return itemstack
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end
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end
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@ -362,6 +362,15 @@ minetest.register_craftitem("carts:cart", {
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inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
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inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
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wield_image = "carts_cart_side.png",
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wield_image = "carts_cart_side.png",
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local udef = minetest.registered_nodes[node.name]
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if udef and udef.on_rightclick and
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not (placer and placer:get_player_control().sneak) then
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return udef.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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if not pointed_thing.type == "node" then
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if not pointed_thing.type == "node" then
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return
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return
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end
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end
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@ -384,12 +384,21 @@ minetest.register_tool("default:skeleton_key", {
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inventory_image = "default_key_skeleton.png",
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inventory_image = "default_key_skeleton.png",
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groups = {key = 1},
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groups = {key = 1},
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_rightclick and
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not (placer and placer:get_player_control().sneak) then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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return itemstack
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return itemstack
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end
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end
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local pos = pointed_thing.under
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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node = minetest.get_node(pos)
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if not node then
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if not node then
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return itemstack
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return itemstack
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@ -427,12 +436,20 @@ minetest.register_tool("default:key", {
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groups = {key = 1, not_in_creative_inventory = 1},
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groups = {key = 1, not_in_creative_inventory = 1},
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stack_max = 1,
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_rightclick and
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not (placer and placer:get_player_control().sneak) then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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return itemstack
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return itemstack
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end
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end
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local pos = pointed_thing.under
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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node = minetest.get_node(pos)
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if not node or node.name == "ignore" then
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if not node or node.name == "ignore" then
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return itemstack
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return itemstack
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@ -313,6 +313,15 @@ farming.register_plant = function(name, def)
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}),
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}),
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local udef = minetest.registered_nodes[node.name]
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if udef and udef.on_rightclick and
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not (placer and placer:get_player_control().sneak) then
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return udef.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
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return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
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end,
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end,
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next_plant = mname .. ":" .. pname .. "_1",
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next_plant = mname .. ":" .. pname .. "_1",
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