forked from luanti-org/minetest_game
		
	Stairs: Add backface culling to stair meshes
If backface culling is not specified for a tile in 'images' it is set to true. Slabs already have backface culling due to being defined as nodeboxes (which are then converted to meshnodes).
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		| @@ -46,12 +46,24 @@ end | ||||
| -- Node will be called stairs:stair_<subname> | ||||
|  | ||||
| function stairs.register_stair(subname, recipeitem, groups, images, description, sounds) | ||||
| 	local stair_images = {} | ||||
| 	for i, image in ipairs(images) do | ||||
| 		if type(image) == "string" then | ||||
| 			stair_images[i] = { | ||||
| 				name = image, | ||||
| 				backface_culling = true, | ||||
| 			} | ||||
| 		elseif image.backface_culling == nil then -- override using any other value | ||||
| 			stair_images[i] = table.copy(image) | ||||
| 			stair_images[i].backface_culling = true | ||||
| 		end | ||||
| 	end | ||||
| 	groups.stair = 1 | ||||
| 	minetest.register_node(":stairs:stair_" .. subname, { | ||||
| 		description = description, | ||||
| 		drawtype = "mesh", | ||||
| 		mesh = "stairs_stair.obj", | ||||
| 		tiles = images, | ||||
| 		tiles = stair_images, | ||||
| 		paramtype = "light", | ||||
| 		paramtype2 = "facedir", | ||||
| 		is_ground_content = false, | ||||
|   | ||||
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