forked from luanti-org/minetest_game
		
	Change how dirt turns to dirt_with_(something)
This changes how dirt blocks turn to dirt_with -grass, -dry_grass or -snow. Previously, dirt that was sunlit would turn to dirt_with_grass no matter what, but this happened without any context, so you could get green patches of dirt_with_grass in the middle of a savannah or even desert. Dirt no longer turns to covered dirt unless it's within 1 node from another dirt_with_grass or dirt_with_dry_grass or dirt_with_snow. This makes dirt_with_grass "growback" a lot slower, since it now only happens on the edges, but it retains the context nicely now. If there is any dirt with a grass or dry grass plant, or snow on top, and enough light, we'll convert it sporadically to dirt_with_grass or dirt_with_dry_grass or dirt_with_snow. This allows us to plant grass of our choice in a large dirt patch, or in a region where otherwise that type of grass is not present. This used to be done by 2 abms, but I've combined them in to a single ABM that is ordered to run with maximum efficiency, solving for the most common outcome first before attempting more complex checks.
This commit is contained in:
		@@ -353,32 +353,69 @@ minetest.register_abm({
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- Grass growing on well-lit dirt
 | 
			
		||||
-- Convert dirt to something that fits the environment
 | 
			
		||||
--
 | 
			
		||||
 | 
			
		||||
minetest.register_abm({
 | 
			
		||||
	nodenames = {"default:dirt"},
 | 
			
		||||
	neighbors = {"air"},
 | 
			
		||||
	neighbors = {
 | 
			
		||||
		"default:dirt_with_grass",
 | 
			
		||||
		"default:dirt_with_dry_grass",
 | 
			
		||||
		"default:dirt_with_snow",
 | 
			
		||||
		"default:grass_1",
 | 
			
		||||
		"default:grass_2",
 | 
			
		||||
		"default:grass_3",
 | 
			
		||||
		"default:grass_4",
 | 
			
		||||
		"default:grass_5",
 | 
			
		||||
		"default:dry_grass_1",
 | 
			
		||||
		"default:dry_grass_2",
 | 
			
		||||
		"default:dry_grass_3",
 | 
			
		||||
		"default:dry_grass_4",
 | 
			
		||||
		"default:dry_grass_5",
 | 
			
		||||
		"default:snow",
 | 
			
		||||
	},
 | 
			
		||||
	interval = 6,
 | 
			
		||||
	chance = 67,
 | 
			
		||||
	catch_up = false,
 | 
			
		||||
	action = function(pos, node)
 | 
			
		||||
		-- Most likely case, half the time it's too dark for this.
 | 
			
		||||
		local above = {x = pos.x, y = pos.y + 1, z = pos.z}
 | 
			
		||||
		local name = minetest.get_node(above).name
 | 
			
		||||
		local nodedef = minetest.registered_nodes[name]
 | 
			
		||||
		if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
 | 
			
		||||
				nodedef.liquidtype == "none" and
 | 
			
		||||
				(minetest.get_node_light(above) or 0) >= 13 then
 | 
			
		||||
			if name == "default:snow" or name == "default:snowblock" then
 | 
			
		||||
				minetest.set_node(pos, {name = "default:dirt_with_snow"})
 | 
			
		||||
			else
 | 
			
		||||
				minetest.set_node(pos, {name = "default:dirt_with_grass"})
 | 
			
		||||
		if (minetest.get_node_light(above) or 0) < 13 then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- Look for likely neighbors.
 | 
			
		||||
		local p2 = minetest.find_node_near(pos, 1, {"default:dirt_with_grass",
 | 
			
		||||
				"default:dirt_with_dry_grass", "default:dirt_with_snow"})
 | 
			
		||||
		if p2 then
 | 
			
		||||
			-- But the node needs to be under air in this case.
 | 
			
		||||
			local n2 = minetest.get_node(above)
 | 
			
		||||
			if n2 and n2.name == "air" then
 | 
			
		||||
				local n3 = minetest.get_node(p2)
 | 
			
		||||
				minetest.set_node(pos, {name = n3.name})
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- Anything on top?
 | 
			
		||||
		local n2 = minetest.get_node(above)
 | 
			
		||||
		if not n2 then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local name = n2.name
 | 
			
		||||
		-- Snow check is cheapest, so comes first.
 | 
			
		||||
		if name == "default:snow" then
 | 
			
		||||
			minetest.set_node(pos, {name = "default:dirt_with_snow"})
 | 
			
		||||
		-- Most likely case first.
 | 
			
		||||
		elseif name:sub(1, 13) == "default:grass" then
 | 
			
		||||
			minetest.set_node(pos, {name = "default:dirt_with_grass"})
 | 
			
		||||
		elseif name:sub(1, 17) == "default:dry_grass" then
 | 
			
		||||
			minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- Grass and dry grass removed in darkness
 | 
			
		||||
--
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user