forked from minetest/minetest_game
Carts: Do not connect rails with gunpowder (#1812)
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@ -58,7 +58,8 @@ end
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function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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if not self.railtype then
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local vel = self.object:getvelocity()
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if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
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local node = minetest.get_node(pos).name
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local node = minetest.get_node(pos).name
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self.railtype = minetest.get_item_group(node, "connect_to_raillike")
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self.railtype = minetest.get_item_group(node, "connect_to_raillike")
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end
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end
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@ -105,7 +106,6 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
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return
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return
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end
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end
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-- Player punches cart to alter velocity
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-- Player punches cart to alter velocity
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local vel = self.object:getvelocity()
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if puncher:get_player_name() == self.driver then
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if puncher:get_player_name() == self.driver then
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if math.abs(vel.x + vel.z) > carts.punch_speed_max then
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if math.abs(vel.x + vel.z) > carts.punch_speed_max then
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return
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return
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@ -211,7 +211,12 @@ end
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function carts:get_rail_groups(additional_groups)
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function carts:get_rail_groups(additional_groups)
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-- Get the default rail groups and add more when a table is given
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-- Get the default rail groups and add more when a table is given
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local groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1}
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local groups = {
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dig_immediate = 2,
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attached_node = 1,
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rail = 1,
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connect_to_raillike = minetest.raillike_group("rail")
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}
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if type(additional_groups) == "table" then
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if type(additional_groups) == "table" then
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for k, v in pairs(additional_groups) do
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for k, v in pairs(additional_groups) do
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groups[k] = v
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groups[k] = v
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