forked from minetest/minetest_game
Make TNT a bit more fun.
But not too much. TNT is a bit underwhelming at the moment. We can make it a bit more interesting by ejecting not just one or two itemstacks, but a bunch of them. This code splits up the drops into separate itemstacks that are 2-5 items together, which results in generally roughly 10 itemstacks being ejected. Since now we have multiple ejecta, it makes sense to tune the ejecta velocities a bit better to get the appearance of an actual explosion better. The items will not all start with the same vertical velocity, since that would look like fireworks. Instead we give them all a different vertical speed.
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@ -49,23 +49,20 @@ local function eject_drops(drops, pos, radius)
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local drop_pos = vector.new(pos)
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local drop_pos = vector.new(pos)
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for _, item in pairs(drops) do
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for _, item in pairs(drops) do
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local count = item:get_count()
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local count = item:get_count()
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local max = item:get_stack_max()
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if count > max then
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item:set_count(max)
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end
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while count > 0 do
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while count > 0 do
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if count < max then
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local take = math.min(math.random(2,5),
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item:set_count(count)
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item:get_count(),
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end
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item:get_stack_max())
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rand_pos(pos, drop_pos, radius)
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rand_pos(pos, drop_pos, radius)
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local obj = minetest.add_item(drop_pos, item)
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local obj = minetest.add_item(drop_pos, item:get_name() .. " " .. take)
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if obj then
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if obj then
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obj:get_luaentity().collect = true
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obj:get_luaentity().collect = true
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setvelocity({x=math.random(-3, 3), y=10,
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obj:setvelocity({x=math.random(-3, 3),
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y=math.random(0, 10),
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z=math.random(-3, 3)})
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z=math.random(-3, 3)})
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end
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end
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count = count - max
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count = count - take
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end
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end
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end
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end
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end
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end
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