Sort loot registration into respective mods (#2602)

This commit is contained in:
An0n3m0us
2020-02-23 13:41:13 +00:00
committed by GitHub
parent 34b410319e
commit 8d9aa07752
9 changed files with 44 additions and 16 deletions

View File

@ -225,3 +225,16 @@ minetest.register_craft({
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})
-- Register buckets as dungeon loot
if minetest.global_exists("dungeon_loot") then
dungeon_loot.register({
{name = "bucket:bucket_empty", chance = 0.55},
-- water in deserts/ice or above ground, lava otherwise
{name = "bucket:bucket_water", chance = 0.45,
types = {"sandstone", "desert", "ice"}},
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
types = {"normal"}},
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
types = {"normal"}},
})
end

View File

@ -1,3 +1,4 @@
name = bucket
description = Minetest Game mod: bucket
depends = default
optional_depends = dungeon_loot