Sort loot registration into respective mods (#2602)

This commit is contained in:
An0n3m0us
2020-02-23 13:41:13 +00:00
committed by GitHub
parent 34b410319e
commit 8d9aa07752
9 changed files with 44 additions and 16 deletions

View File

@ -1,26 +1,13 @@
dungeon_loot.registered_loot = {
-- buckets
{name = "bucket:bucket_empty", chance = 0.55},
-- water in deserts/ice or above ground, lava otherwise
{name = "bucket:bucket_water", chance = 0.45,
types = {"sandstone", "desert", "ice"}},
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
types = {"normal"}},
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
types = {"normal"}},
-- Loot from the `default` mod is registered here,
-- with the rest being registered in the respective mods
dungeon_loot.registered_loot = {
-- various items
{name = "default:stick", chance = 0.6, count = {3, 6}},
{name = "default:flint", chance = 0.4, count = {1, 3}},
{name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}},
{name = "carts:rail", chance = 0.35, count = {1, 6}},
-- farming / consumable
{name = "farming:string", chance = 0.5, count = {1, 8}},
{name = "farming:wheat", chance = 0.5, count = {2, 5}},
{name = "default:apple", chance = 0.4, count = {1, 4}},
{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
types = {"normal"}},
{name = "default:cactus", chance = 0.4, count = {1, 4},
types = {"sandstone", "desert"}},