forked from minetest/minetest_game
Sort loot registration into respective mods (#2602)
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@ -228,3 +228,10 @@ minetest.register_craft({
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recipe = "vessels:shelf",
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burntime = 30,
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})
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-- Register glass fragments as dungeon loot
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if minetest.global_exists("dungeon_loot") then
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dungeon_loot.register({
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name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}
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})
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end
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@ -1,3 +1,4 @@
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name = vessels
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description = Minetest Game mod: vessels
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depends = default
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optional_depends = dungeon_loot
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