Modify textures, add map generator necessities
@ -11,6 +11,9 @@ LIGHT_MAX = 14
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-- Definitions made by this mod that other mods can use too
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default = {}
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-- Register and define map generator stuff
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dofile(minetest.get_modpath("default").."/mapgen.lua")
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--
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-- Tool definition
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--
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@ -25,7 +28,7 @@ minetest.register_item(":", {
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max_drop_level = 0,
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groupcaps = {
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fleshy = {times={[2]=2.00, [3]=1.00}, maxwear=0, maxlevel=1},
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crumbly = {times={[3]=0.70}, maxwear=0, maxlevel=1},
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crumbly = {times={[2]=3.00, [3]=0.70}, maxwear=0, maxlevel=1},
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snappy = {times={[3]=0.40}, maxwear=0, maxlevel=1},
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oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, maxwear=0, maxlevel=3},
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}
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@ -38,7 +41,7 @@ minetest.register_tool("default:pick_wood", {
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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cracky={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1}
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cracky={times={[2]=2.00, [3]=1.20}, maxwear=0.1, maxlevel=1}
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}
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},
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})
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@ -48,7 +51,7 @@ minetest.register_tool("default:pick_stone", {
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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cracky={times={[1]=1.50, [2]=0.80, [3]=0.60}, maxwear=0.05, maxlevel=1}
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cracky={times={[1]=2.00, [2]=1.20, [3]=0.80}, maxwear=0.05, maxlevel=1}
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}
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},
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})
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@ -58,7 +61,7 @@ minetest.register_tool("default:pick_steel", {
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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cracky={times={[1]=1.00, [2]=0.60, [3]=0.40}, maxwear=0.1, maxlevel=2}
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cracky={times={[1]=1.20, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=2}
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}
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},
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})
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@ -1524,11 +1527,4 @@ minetest.register_on_chat_message(function(name, message)
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end
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end)
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--
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-- Done, print some random stuff
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--
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--print("minetest.registered_entities:")
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--dump2(minetest.registered_entities)
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-- END
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46
mods/default/mapgen.lua
Normal file
@ -0,0 +1,46 @@
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-- minetest/default/mapgen.lua
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local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
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if maxp.y < height_min or minp.y > height_max then
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return
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end
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
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local pr = PseudoRandom(seed)
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local num_chunks = math.floor(chunks_per_volume * volume)
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local inverse_chance = math.floor(27 / ore_per_chunk)
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--print("generate_ore num_chunks: "..dump(num_chunks))
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for i=1,num_chunks do
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local y0 = pr:next(y_min, y_max)
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if y0 >= height_min and y0 <= height_max then
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local x0 = pr:next(minp.x, maxp.x)
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local z0 = pr:next(minp.z, maxp.z)
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local p0 = {x=x0, y=y0, z=z0}
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for x1=-1,1 do
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for y1=-1,1 do
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for z1=-1,1 do
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if pr:next(1,inverse_chance) == 1 then
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local x2 = x0+x1
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local y2 = y0+y1
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local z2 = z0+z1
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local p2 = {x=x2, y=y2, z=z2}
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if minetest.env:get_node(p2).name == wherein then
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minetest.env:set_node(p2, {name=name})
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end
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end
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end
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end
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end
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end
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end
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--print("generate_ore done")
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -64, 64)
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generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, 3, 7)
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generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 5, -16, 2)
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generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/9/9/9, 5, -64, -17)
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end)
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BIN
mods/default/textures/default_chest_front.png
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BIN
mods/default/textures/default_chest_side.png
Normal file → Executable file
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BIN
mods/default/textures/default_chest_top.png
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mods/default/textures/default_cobble.png
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mods/default/textures/default_dirt.png
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mods/default/textures/default_grass.png
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mods/default/textures/default_grass_side.png
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mods/default/textures/default_leaves.png
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BIN
mods/default/textures/default_mossycobble.png
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mods/default/textures/default_sand.png
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BIN
mods/default/textures/default_sign_wall.png
Normal file → Executable file
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BIN
mods/default/textures/default_stone.png
Normal file → Executable file
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BIN
mods/default/textures/default_tool_mesepick.png
Normal file → Executable file
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BIN
mods/default/textures/default_tool_steelpick.png
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0
mods/default/textures/default_tool_steelshovel.png
Normal file → Executable file
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BIN
mods/default/textures/default_tool_steelsword.png
Normal file → Executable file
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BIN
mods/default/textures/default_tool_stonepick.png
Normal file → Executable file
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0
mods/default/textures/default_tool_stoneshovel.png
Normal file → Executable file
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BIN
mods/default/textures/default_tool_woodpick.png
Normal file → Executable file
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0
mods/default/textures/default_tool_woodshovel.png
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BIN
mods/default/textures/default_tree.png
Normal file → Executable file
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BIN
mods/default/textures/default_tree_top.png
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BIN
mods/default/textures/default_water.png
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