forked from minetest/minetest_game
Default/nodes.lua: Add missing spaces, shorten lines
This commit is contained in:
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a0d7644a86
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@ -143,7 +143,9 @@ default:chest_locked
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default:bookshelf
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default:sign_wall
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default:ladder
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default:fence_wood
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default:glass
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@ -201,7 +203,6 @@ minetest.register_node("default:mossycobble", {
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})
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minetest.register_node("default:desert_stone", {
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description = "Desert Stone",
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tiles = {"default_desert_stone.png"},
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@ -228,7 +229,6 @@ minetest.register_node("default:desert_stonebrick", {
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})
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minetest.register_node("default:sandstone", {
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description = "Sandstone",
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tiles = {"default_sandstone.png"},
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@ -245,7 +245,6 @@ minetest.register_node("default:sandstonebrick", {
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})
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minetest.register_node("default:obsidian", {
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description = "Obsidian",
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tiles = {"default_obsidian.png"},
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@ -337,7 +336,6 @@ minetest.register_node("default:desert_sand", {
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})
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minetest.register_node("default:gravel", {
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description = "Gravel",
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tiles = {"default_gravel.png"},
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@ -349,7 +347,6 @@ minetest.register_node("default:gravel", {
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})
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minetest.register_node("default:clay", {
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description = "Clay",
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tiles = {"default_clay.png"},
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@ -359,7 +356,6 @@ minetest.register_node("default:clay", {
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})
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minetest.register_node("default:snow", {
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description = "Snow",
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tiles = {"default_snow.png"},
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@ -388,7 +384,6 @@ minetest.register_node("default:snow", {
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end,
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})
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minetest.register_node("default:snowblock", {
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description = "Snow Block",
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tiles = {"default_snow.png"},
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@ -400,7 +395,6 @@ minetest.register_node("default:snowblock", {
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})
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minetest.register_node("default:ice", {
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description = "Ice",
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tiles = {"default_ice.png"},
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@ -447,7 +441,8 @@ minetest.register_node("default:sapling", {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -495,7 +490,8 @@ minetest.register_node("default:apple", {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
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},
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groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1},
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groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
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leafdecay = 3, leafdecay_drop = 1},
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on_use = minetest.item_eat(2),
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sounds = default.node_sound_leaves_defaults(),
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@ -507,10 +503,10 @@ minetest.register_node("default:apple", {
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})
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minetest.register_node("default:jungletree", {
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description = "Jungle Tree",
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tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
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tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
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"default_jungletree.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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@ -540,16 +536,8 @@ minetest.register_node("default:jungleleaves", {
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'default:junglesapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'default:jungleleaves'},
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}
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{items = {'default:junglesapling'}, rarity = 20},
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{items = {'default:jungleleaves'}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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@ -571,12 +559,12 @@ minetest.register_node("default:junglesapling", {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("default:pine_tree", {
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description = "Pine Tree",
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tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
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@ -637,6 +625,7 @@ minetest.register_node("default:pine_sapling", {
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("default:acacia_tree", {
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description = "Acacia Tree",
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tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
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@ -717,7 +706,6 @@ minetest.register_node("default:coalblock", {
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})
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minetest.register_node("default:stone_with_iron", {
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description = "Iron Ore",
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tiles = {"default_stone.png^default_mineral_iron.png"},
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@ -735,7 +723,6 @@ minetest.register_node("default:steelblock", {
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})
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minetest.register_node("default:stone_with_copper", {
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description = "Copper Ore",
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tiles = {"default_stone.png^default_mineral_copper.png"},
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@ -761,7 +748,6 @@ minetest.register_node("default:bronzeblock", {
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})
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minetest.register_node("default:stone_with_mese", {
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description = "Mese Ore",
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tiles = {"default_stone.png^default_mineral_mese.png"},
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@ -782,8 +768,6 @@ minetest.register_node("default:mese", {
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})
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minetest.register_node("default:stone_with_gold", {
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description = "Gold Ore",
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tiles = {"default_stone.png^default_mineral_gold.png"},
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@ -801,7 +785,6 @@ minetest.register_node("default:goldblock", {
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})
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minetest.register_node("default:stone_with_diamond", {
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description = "Diamond Ore",
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tiles = {"default_stone.png^default_mineral_diamond.png"},
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@ -824,7 +807,8 @@ minetest.register_node("default:diamondblock", {
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minetest.register_node("default:cactus", {
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description = "Cactus",
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tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
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tiles = {"default_cactus_top.png", "default_cactus_top.png",
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"default_cactus_side.png"},
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paramtype2 = "facedir",
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groups = {snappy = 1, choppy = 3, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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@ -896,6 +880,7 @@ minetest.register_node("default:junglegrass", {
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},
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})
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minetest.register_node("default:grass_1", {
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description = "Grass",
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drawtype = "plantlike",
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@ -919,7 +904,8 @@ minetest.register_node("default:grass_1", {
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-- place a random grass node
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local stack = ItemStack("default:grass_" .. math.random(1,5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
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return ItemStack("default:grass_1 " ..
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itemstack:get_count() - (1 - ret:get_count()))
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end,
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})
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@ -936,7 +922,8 @@ for i=2,5 do
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walkable = false,
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buildable_to = true,
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drop = "default:grass_1",
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groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
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groups = {snappy = 3, flammable = 3, flora = 1,
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attached_node = 1, not_in_creative_inventory = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -945,6 +932,7 @@ for i=2,5 do
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})
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end
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minetest.register_node("default:dry_grass_1", {
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description = "Dry Grass",
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drawtype = "plantlike",
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@ -967,7 +955,8 @@ minetest.register_node("default:dry_grass_1", {
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-- place a random dry grass node
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local stack = ItemStack("default:dry_grass_" .. math.random(1, 5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("default:dry_grass_1 "..itemstack:get_count()-(1-ret:get_count()))
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return ItemStack("default:dry_grass_1 " ..
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itemstack:get_count() - (1 - ret:get_count()))
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end,
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})
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@ -983,7 +972,8 @@ for i=2,5 do
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
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groups = {snappy = 3, flammable = 3, flora = 1,
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attached_node = 1, not_in_creative_inventory=1},
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drop = "default:dry_grass_1",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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@ -1084,7 +1074,8 @@ minetest.register_node("default:water_flowing", {
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liquid_alternative_source = "default:water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 120, r = 30, g = 60, b = 90},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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groups = {water = 3, liquid = 3, puts_out_fire = 1,
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not_in_creative_inventory = 1},
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})
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@ -1178,11 +1169,11 @@ minetest.register_node("default:river_water_flowing", {
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a = 120, r = 30, g = 76, b = 90},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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groups = {water = 3, liquid = 3, puts_out_fire = 1,
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not_in_creative_inventory = 1},
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})
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minetest.register_node("default:lava_source", {
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description = "Lava Source",
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inventory_image = minetest.inventorycube("default_lava.png"),
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@ -1274,7 +1265,8 @@ minetest.register_node("default:lava_flowing", {
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liquid_renewable = false,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 192, r = 255, g = 64, b = 0},
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groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
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groups = {lava = 3, liquid = 2, hot = 3, igniter = 1,
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not_in_creative_inventory = 1},
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})
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--
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@ -1333,7 +1325,6 @@ minetest.register_node("default:torch", {
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})
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local chest_formspec =
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"size[8,9]" ..
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default.gui_bg ..
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@ -1391,7 +1382,8 @@ minetest.register_node("default:chest", {
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end,
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@ -1405,8 +1397,6 @@ minetest.register_node("default:chest", {
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end,
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})
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minetest.register_node("default:chest_locked", {
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description = "Locked Chest",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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@ -1435,7 +1425,8 @@ minetest.register_node("default:chest_locked", {
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local inv = meta:get_inventory()
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return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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return 0
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@ -1478,7 +1469,6 @@ minetest.register_node("default:chest_locked", {
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})
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local bookshelf_formspec =
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"size[8,7;]" ..
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default.gui_bg ..
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@ -1524,7 +1514,8 @@ minetest.register_node("default:bookshelf", {
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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@ -1539,7 +1530,8 @@ minetest.register_node("default:bookshelf", {
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end
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
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end,
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@ -1554,7 +1546,6 @@ minetest.register_node("default:bookshelf", {
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})
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minetest.register_node("default:sign_wall", {
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description = "Sign",
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drawtype = "nodebox",
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@ -1590,13 +1581,14 @@ minetest.register_node("default:sign_wall", {
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end
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local meta = minetest.get_meta(pos)
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if not fields.text then return end
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minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
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"\" to sign at "..minetest.pos_to_string(pos))
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minetest.log("action", (sender:get_player_name() or "") .. " wrote \"" ..
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fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
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meta:set_string("text", fields.text)
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meta:set_string("infotext", '"' .. fields.text .. '"')
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end,
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})
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minetest.register_node("default:ladder", {
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description = "Ladder",
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drawtype = "signlike",
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@ -1620,7 +1612,9 @@ minetest.register_node("default:ladder", {
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sounds = default.node_sound_wood_defaults(),
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})
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local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
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local fence_texture =
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"default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
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minetest.register_node("default:fence_wood", {
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description = "Wooden Fence",
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drawtype = "fencelike",
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@ -1639,7 +1633,6 @@ minetest.register_node("default:fence_wood", {
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})
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minetest.register_node("default:glass", {
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description = "Glass",
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drawtype = "glasslike_framed_optional",
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@ -1664,11 +1657,11 @@ minetest.register_node("default:obsidian_glass", {
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})
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minetest.register_node("default:rail", {
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description = "Rail",
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drawtype = "raillike",
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tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
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tiles = {"default_rail.png", "default_rail_curved.png",
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"default_rail_t_junction.png", "default_rail_crossing.png"},
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inventory_image = "default_rail.png",
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wield_image = "default_rail.png",
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paramtype = "light",
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@ -1680,11 +1673,11 @@ minetest.register_node("default:rail", {
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-- but how to specify the dimensions for curved and sideways rails?
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = {bendy=2,dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("rail")},
|
||||
groups = {bendy = 2, dig_immediate = 2, attached_node = 1,
|
||||
connect_to_raillike = minetest.raillike_group("rail")},
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("default:brick", {
|
||||
description = "Brick Block",
|
||||
tiles = {"default_brick.png"},
|
||||
|
|
Loading…
Reference in New Issue
Block a user