forked from minetest/minetest_game
Fix registering beds in other mods namespace
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@ -35,6 +35,7 @@ The bucket API allows registering new types of buckets for non-default liquids.
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The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
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The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
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When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
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When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
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The bucket API also allows registering buckets in other namespace using colon-prefixed itemname (i.e. ":cows:bucket_milk").
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Beds API
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Beds API
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@ -51,6 +51,8 @@ end
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-- This function can be called from any mod (that depends on bucket).
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-- This function can be called from any mod (that depends on bucket).
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function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
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function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
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groups, force_renew)
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groups, force_renew)
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local itemname_raw = itemname
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itemname = itemname and itemname:match(":(.+)") or itemname
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bucket.liquids[source] = {
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bucket.liquids[source] = {
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source = source,
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source = source,
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flowing = flowing,
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flowing = flowing,
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@ -60,7 +62,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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bucket.liquids[flowing] = bucket.liquids[source]
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bucket.liquids[flowing] = bucket.liquids[source]
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if itemname ~= nil then
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if itemname ~= nil then
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minetest.register_craftitem(itemname, {
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minetest.register_craftitem(itemname_raw, {
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description = name,
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description = name,
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inventory_image = inventory_image,
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inventory_image = inventory_image,
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stack_max = 1,
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stack_max = 1,
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