forked from luanti-org/minetest_game
		
	Clean up fire ABM parameters.
This commit is contained in:
		| @@ -226,10 +226,10 @@ minetest.register_abm({ | ||||
| 	interval = 3, | ||||
| 	chance = 1, | ||||
| 	catch_up = false, | ||||
| 	action = function(p0, node, _, _) | ||||
| 		minetest.remove_node(p0) | ||||
| 	action = function(pos, node, active_object_count, active_object_count_wider) | ||||
| 		minetest.remove_node(pos) | ||||
| 		minetest.sound_play("fire_extinguish_flame", | ||||
| 			{pos = p0, max_hear_distance = 16, gain = 0.25}) | ||||
| 			{pos = pos, max_hear_distance = 16, gain = 0.25}) | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| @@ -245,9 +245,7 @@ if minetest.setting_getbool("disable_fire") then | ||||
| 		interval = 7, | ||||
| 		chance = 1, | ||||
| 		catch_up = false, | ||||
| 		action = function(p0, node, _, _) | ||||
| 			minetest.remove_node(p0) | ||||
| 		end, | ||||
| 		action = minetest.remove_node, | ||||
| 	}) | ||||
|  | ||||
| else | ||||
| @@ -260,12 +258,12 @@ else | ||||
| 		interval = 7, | ||||
| 		chance = 12, | ||||
| 		catch_up = false, | ||||
| 		action = function(p0, node, _, _) | ||||
| 		action = function(pos, node, active_object_count, active_object_count_wider) | ||||
| 			-- If there is water or stuff like that around node, don't ignite | ||||
| 			if minetest.find_node_near(p0, 1, {"group:puts_out_fire"}) then | ||||
| 			if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then | ||||
| 				return | ||||
| 			end | ||||
| 			local p = minetest.find_node_near(p0, 1, {"air"}) | ||||
| 			local p = minetest.find_node_near(pos, 1, {"air"}) | ||||
| 			if p then | ||||
| 				minetest.set_node(p, {name = "fire:basic_flame"}) | ||||
| 			end | ||||
| @@ -280,8 +278,8 @@ else | ||||
| 		interval = 5, | ||||
| 		chance = 18, | ||||
| 		catch_up = false, | ||||
| 		action = function(p0, node, _, _) | ||||
| 			local p = minetest.find_node_near(p0, 1, {"group:flammable"}) | ||||
| 		action = function(pos, node, active_object_count, active_object_count_wider) | ||||
| 			local p = minetest.find_node_near(pos, 1, {"group:flammable"}) | ||||
| 			if p then | ||||
| 				-- remove flammable nodes around flame | ||||
| 				local flammable_node = minetest.get_node(p) | ||||
| @@ -309,13 +307,13 @@ minetest.register_abm({ | ||||
| 	neighbors = {"air"}, | ||||
| 	interval = 5, | ||||
| 	chance = 10, | ||||
| 	action = function(p0, node, _, _) | ||||
| 	action = function(pos, node, active_object_count, active_object_count_wider) | ||||
| 		local reg = minetest.registered_nodes[node.name] | ||||
| 		if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then | ||||
| 			return | ||||
| 		end | ||||
| 		local d = reg.groups.igniter | ||||
| 		local p = minetest.find_node_near(p0, d, {"group:flammable"}) | ||||
| 		local p = minetest.find_node_near(pos, d, {"group:flammable"}) | ||||
| 		if p then | ||||
| 			-- If there is water or stuff like that around flame, don't ignite | ||||
| 			if fire.flame_should_extinguish(p) then | ||||
|   | ||||
		Reference in New Issue
	
	Block a user