forked from minetest/minetest_game
Default, stairs, doors: Vary wood flammable and choppy group values
Make the softer woods, pine and aspen, 'flammable = 3'. Correct inconsistent flammability of wood and stairs in relation to all other solid wood nodes in MTGame. Make the the softer woods, pine and aspen, 'choppy = 3'.
This commit is contained in:
@ -269,7 +269,7 @@ end
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stairs.register_stair_and_slab(
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"wood",
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"default:wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_wood.png"},
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"Wooden Stair",
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"Wooden Slab",
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@ -279,7 +279,7 @@ stairs.register_stair_and_slab(
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stairs.register_stair_and_slab(
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"junglewood",
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"default:junglewood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_junglewood.png"},
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"Jungle Wood Stair",
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"Jungle Wood Slab",
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@ -289,7 +289,7 @@ stairs.register_stair_and_slab(
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stairs.register_stair_and_slab(
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"pine_wood",
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"default:pine_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_pine_wood.png"},
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"Pine Wood Stair",
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"Pine Wood Slab",
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@ -299,7 +299,7 @@ stairs.register_stair_and_slab(
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stairs.register_stair_and_slab(
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"acacia_wood",
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"default:acacia_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_acacia_wood.png"},
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"Acacia Wood Stair",
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"Acacia Wood Slab",
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@ -309,7 +309,7 @@ stairs.register_stair_and_slab(
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stairs.register_stair_and_slab(
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"aspen_wood",
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"default:aspen_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_aspen_wood.png"},
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"Aspen Wood Stair",
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"Aspen Wood Slab",
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