geforkt von minetest/minetest_game
Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
Rename player to character, to avoid conflicting with the default player sprite New skin by Jordach Add licenses to readme for the model and skin Fix bad mirroring of left arm for player model
Dieser Commit ist enthalten in:
committet von
Perttu Ahola
Ursprung
609646b9b5
Commit
abaf4c5121
@@ -82,3 +82,9 @@ Calinou's improved default textures (CC BY-SA):
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default_clay_brick.png
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default_papyrus.png
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default_tool_steelsword.png
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MirceaKitsune (WTFPL):
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character.x
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Jordach (CC BY-SA 3.0 given specific permission):
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character.png
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mods/default/models/character.png
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mods/default/models/character.png
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Nachher Breite: | Höhe: | Größe: 2.0 KiB |
5483
mods/default/models/character.x
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mods/default/models/character.x
Normale Datei
Datei-Diff unterdrückt, da er zu groß ist
Diff laden
Datei-Diff unterdrückt, da er zu groß ist
Diff laden
@@ -26,16 +26,15 @@ animation_mine_END = 179
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-- Set mesh for all players
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function switch_player_visual()
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prop = {
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mesh = "player.x",
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textures = {"player.png", },
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colors = {{255, 255, 255, 255}, },
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mesh = "character.x",
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textures = {"character.png", },
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visual = "mesh",
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visual_size = {x=1, y=1},
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}
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for _, obj in pairs(minetest.get_connected_players()) do
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obj:set_properties(prop)
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obj:set_animation({x=animation_stand_START, y=animation_walk_forward_END}, animation_speed, animation_blend)
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obj:set_animation({x=animation_stand_START, y=animation_stand_END}, animation_speed, animation_blend)
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end
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minetest.after(10.0, switch_player_visual)
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