1
0

Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P

Rename player to character, to avoid conflicting with the default player sprite

New skin by Jordach

Add licenses to readme for the model and skin

Fix bad mirroring of left arm for player model
Dieser Commit ist enthalten in:
MirceaKitsune
2012-11-15 16:09:39 +02:00
committet von Perttu Ahola
Ursprung 609646b9b5
Commit abaf4c5121
6 geänderte Dateien mit 5493 neuen und 10706 gelöschten Zeilen

Datei anzeigen

@@ -82,3 +82,9 @@ Calinou's improved default textures (CC BY-SA):
default_clay_brick.png
default_papyrus.png
default_tool_steelsword.png
MirceaKitsune (WTFPL):
character.x
Jordach (CC BY-SA 3.0 given specific permission):
character.png

Binäre Datei nicht angezeigt.

Nachher

Breite:  |  Höhe:  |  Größe: 2.0 KiB

5483
mods/default/models/character.x Normale Datei

Datei-Diff unterdrückt, da er zu groß ist Diff laden

Datei-Diff unterdrückt, da er zu groß ist Diff laden

Datei anzeigen

@@ -26,16 +26,15 @@ animation_mine_END = 179
-- Set mesh for all players
function switch_player_visual()
prop = {
mesh = "player.x",
textures = {"player.png", },
colors = {{255, 255, 255, 255}, },
mesh = "character.x",
textures = {"character.png", },
visual = "mesh",
visual_size = {x=1, y=1},
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
obj:set_animation({x=animation_stand_START, y=animation_walk_forward_END}, animation_speed, animation_blend)
obj:set_animation({x=animation_stand_START, y=animation_stand_END}, animation_speed, animation_blend)
end
minetest.after(10.0, switch_player_visual)