forked from luanti-org/minetest_game
		
	Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice
Has 'is_ground_content = true'. Drops 'default:ice'.
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		| @@ -820,7 +820,7 @@ function default.register_biomes(upper_limit) | ||||
| 		depth_top = 1, | ||||
| 		node_filler = "default:snowblock", | ||||
| 		depth_filler = 3, | ||||
| 		node_stone = "default:ice", | ||||
| 		node_stone = "default:cave_ice", | ||||
| 		node_water_top = "default:ice", | ||||
| 		depth_water_top = 10, | ||||
| 		--node_water = "", | ||||
|   | ||||
| @@ -65,6 +65,7 @@ default:snow | ||||
| default:snowblock | ||||
|  | ||||
| default:ice | ||||
| default:cave_ice | ||||
|  | ||||
| Trees | ||||
| ----- | ||||
| @@ -574,6 +575,7 @@ minetest.register_node("default:snowblock", { | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| -- 'is ground content = false' to avoid tunnels in sea ice or ice rivers | ||||
| minetest.register_node("default:ice", { | ||||
| 	description = "Ice", | ||||
| 	tiles = {"default_ice.png"}, | ||||
| @@ -583,6 +585,16 @@ minetest.register_node("default:ice", { | ||||
| 	sounds = default.node_sound_glass_defaults(), | ||||
| }) | ||||
|  | ||||
| -- Mapgen-placed ice with 'is ground content = true' to contain tunnels | ||||
| minetest.register_node("default:cave_ice", { | ||||
| 	description = "Cave Ice", | ||||
| 	tiles = {"default_ice.png"}, | ||||
| 	paramtype = "light", | ||||
| 	groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 3}, | ||||
| 	drop = "default:ice", | ||||
| 	sounds = default.node_sound_glass_defaults(), | ||||
| }) | ||||
|  | ||||
| -- | ||||
| -- Trees | ||||
| -- | ||||
|   | ||||
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