forked from minetest/minetest_game
Stairs: Remove combine slabs code
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@ -143,10 +143,6 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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end
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end
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-- Slab facedir to placement 6d matching table
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local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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-- Register slab
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-- Register slab
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-- Node will be called stairs:slab_<subname>
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-- Node will be called stairs:slab_<subname>
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@ -198,32 +194,6 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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local p2 = under.param2
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local p2 = under.param2
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-- combine two slabs if possible
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if slab_trans_dir[math.floor(p2 / 4)] == dir
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and wield_item == under.name then
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if not recipeitem then
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return itemstack
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end
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if minetest.is_protected(pointed_thing.under, player_name) and not
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minetest.check_player_privs(player_name, "protection_bypass") then
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minetest.record_protection_violation(pointed_thing.under,
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player_name)
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return
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end
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-- If paramtype2 of cubic version is not 'facedir' set its
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-- param2 to 0 to avoid bugs such as liquid in connected
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-- framed glass.
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if minetest.registered_nodes[recipeitem].paramtype2 ~= "facedir" then
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p2 = 0
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end
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minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
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if not creative_enabled then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Placing a slab on an upside down slab should make it right-side up.
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-- Placing a slab on an upside down slab should make it right-side up.
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if p2 >= 20 and dir == 8 then
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if p2 >= 20 and dir == 8 then
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p2 = p2 - 20
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p2 = p2 - 20
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