forked from luanti-org/minetest_game
		
	flowers: Light check optimisation in mushroom spread
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		| @@ -221,8 +221,10 @@ minetest.register_node("flowers:mushroom_brown", { | ||||
| -- Mushroom spread and death | ||||
|  | ||||
| function flowers.mushroom_spread(pos, node) | ||||
| 	if minetest.get_node_light(pos, nil) == 15 then | ||||
| 		minetest.remove_node(pos) | ||||
| 	if minetest.get_node_light(pos, 0.5) > 3 then | ||||
| 		if minetest.get_node_light(pos, nil) == 15 then | ||||
| 			minetest.remove_node(pos) | ||||
| 		end | ||||
| 		return | ||||
| 	end | ||||
| 	local positions = minetest.find_nodes_in_area_under_air( | ||||
| @@ -234,8 +236,7 @@ function flowers.mushroom_spread(pos, node) | ||||
| 	end | ||||
| 	local pos2 = positions[math.random(#positions)] | ||||
| 	pos2.y = pos2.y + 1 | ||||
| 	if minetest.get_node_light(pos, 0.5) <= 3 and | ||||
| 			minetest.get_node_light(pos2, 0.5) <= 3 then | ||||
| 	if minetest.get_node_light(pos2, 0.5) <= 3 then | ||||
| 		minetest.set_node(pos2, {name = node.name}) | ||||
| 	end | ||||
| end | ||||
|   | ||||
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